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C# Array<StringName> support PropertyHint.Enum

Magian 2 years ago
parent
commit
e8aeb6baa0

+ 1 - 1
modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertiesGenerator.cs

@@ -620,7 +620,7 @@ namespace Godot.SourceGenerators
 
                 bool isPresetHint = false;
 
-                if (elementVariantType == VariantType.String)
+                if (elementVariantType == VariantType.String || elementVariantType == VariantType.StringName)
                     isPresetHint = GetStringArrayEnumHint(elementVariantType, exportAttr, out hintString);
 
                 if (!isPresetHint)