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doc: Sync classref with current source

Rémi Verschelde 6 years ago
parent
commit
ea56d18256

+ 7 - 7
doc/classes/EditorInspectorPlugin.xml

@@ -4,13 +4,13 @@
 		Plugin for adding custom property editors on inspector.
 		Plugin for adding custom property editors on inspector.
 	</brief_description>
 	</brief_description>
 	<description>
 	<description>
-	This plugins allows adding custom property editors to [EditorInspector]. 
-	Plugins are registered via [method EditorPlugin.add_inspector_plugin].
-	When an object is edited, the [method can_handle] function is called and must return true if the object type is supported.	
-	If supported, the function [method parse_begin] will be called, allowing to place custom controls at the beginning of the class.	
-	Subsequently, the [method parse_category] and [method parse_property] are called for every category and property. They offer the ability to add custom controls to the inspector too.	
-	Finally [method parse_end] will be called.	
-	On each of these calls, the "add" functions can be called.
+		This plugins allows adding custom property editors to [EditorInspector].
+		Plugins are registered via [method EditorPlugin.add_inspector_plugin].
+		When an object is edited, the [method can_handle] function is called and must return true if the object type is supported.
+		If supported, the function [method parse_begin] will be called, allowing to place custom controls at the beginning of the class.
+		Subsequently, the [method parse_category] and [method parse_property] are called for every category and property. They offer the ability to add custom controls to the inspector too.
+		Finally [method parse_end] will be called.
+		On each of these calls, the "add" functions can be called.
 	</description>
 	</description>
 	<tutorials>
 	<tutorials>
 	</tutorials>
 	</tutorials>

+ 2 - 2
doc/classes/EditorProperty.xml

@@ -15,7 +15,7 @@
 			<argument index="0" name="control" type="Control">
 			<argument index="0" name="control" type="Control">
 			</argument>
 			</argument>
 			<description>
 			<description>
-			If any of the controls added can gain keyboard focus, add it here. This ensures that focus will be restored if the inspector is refreshed.
+				If any of the controls added can gain keyboard focus, add it here. This ensures that focus will be restored if the inspector is refreshed.
 			</description>
 			</description>
 		</method>
 		</method>
 		<method name="emit_changed">
 		<method name="emit_changed">
@@ -60,7 +60,7 @@
 			<argument index="0" name="editor" type="Control">
 			<argument index="0" name="editor" type="Control">
 			</argument>
 			</argument>
 			<description>
 			<description>
-			Add controls with this function if you want them on the bottom (below the label).
+				Add controls with this function if you want them on the bottom (below the label).
 			</description>
 			</description>
 		</method>
 		</method>
 		<method name="update_property" qualifiers="virtual">
 		<method name="update_property" qualifiers="virtual">

+ 5 - 5
doc/classes/MeshTexture.xml

@@ -1,10 +1,10 @@
 <?xml version="1.0" encoding="UTF-8" ?>
 <?xml version="1.0" encoding="UTF-8" ?>
 <class name="MeshTexture" inherits="Texture" category="Core" version="3.2">
 <class name="MeshTexture" inherits="Texture" category="Core" version="3.2">
 	<brief_description>
 	<brief_description>
-	Simple texture that uses a mesh to draw itself.
+		Simple texture that uses a mesh to draw itself.
 	</brief_description>
 	</brief_description>
 	<description>
 	<description>
-	Simple texture that uses a mesh to draw itself. It's limited because flags can't be changed and region drawing is not supported.
+		Simple texture that uses a mesh to draw itself. It's limited because flags can't be changed and region drawing is not supported.
 	</description>
 	</description>
 	<tutorials>
 	<tutorials>
 	</tutorials>
 	</tutorials>
@@ -12,13 +12,13 @@
 	</methods>
 	</methods>
 	<members>
 	<members>
 		<member name="base_texture" type="Texture" setter="set_base_texture" getter="get_base_texture">
 		<member name="base_texture" type="Texture" setter="set_base_texture" getter="get_base_texture">
-		Set the base texture that the Mesh will use to draw.
+			Set the base texture that the Mesh will use to draw.
 		</member>
 		</member>
 		<member name="image_size" type="Vector2" setter="set_image_size" getter="get_image_size">
 		<member name="image_size" type="Vector2" setter="set_image_size" getter="get_image_size">
-		Set the size of the image, needed for reference.
+			Set the size of the image, needed for reference.
 		</member>
 		</member>
 		<member name="mesh" type="Mesh" setter="set_mesh" getter="get_mesh">
 		<member name="mesh" type="Mesh" setter="set_mesh" getter="get_mesh">
-		Set the mesh used to draw. It must be a mesh using 2D vertices.
+			Set the mesh used to draw. It must be a mesh using 2D vertices.
 		</member>
 		</member>
 	</members>
 	</members>
 	<constants>
 	<constants>