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Merge pull request #31746 from clayjohn/skip-vertex-transform-gles2

Fix skip_vertex_transform bug in GLES2 CPUParticles
Rémi Verschelde 6 years ago
parent
commit
ebbf63a87c
1 changed files with 1 additions and 1 deletions
  1. 1 1
      drivers/gles2/shader_compiler_gles2.cpp

+ 1 - 1
drivers/gles2/shader_compiler_gles2.cpp

@@ -919,7 +919,7 @@ ShaderCompilerGLES2::ShaderCompilerGLES2() {
 
 	actions[VS::SHADER_CANVAS_ITEM].renames["WORLD_MATRIX"] = "modelview_matrix";
 	actions[VS::SHADER_CANVAS_ITEM].renames["PROJECTION_MATRIX"] = "projection_matrix";
-	actions[VS::SHADER_CANVAS_ITEM].renames["EXTRA_MATRIX"] = "extra_matrix";
+	actions[VS::SHADER_CANVAS_ITEM].renames["EXTRA_MATRIX"] = "extra_matrix_instance";
 	actions[VS::SHADER_CANVAS_ITEM].renames["TIME"] = "time";
 	actions[VS::SHADER_CANVAS_ITEM].renames["AT_LIGHT_PASS"] = "at_light_pass";
 	actions[VS::SHADER_CANVAS_ITEM].renames["INSTANCE_CUSTOM"] = "instance_custom";