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C#: Use dotnet CLI to launch OpenVisualStudio.dll

Use the DLL instead of the EXE, so we can rely on the dotnet CLI handling the architecture.
Raul Santos 11 months ago
parent
commit
ec189b1574

+ 0 - 1
modules/mono/editor/GodotTools/GodotTools.OpenVisualStudio/GodotTools.OpenVisualStudio.csproj

@@ -5,7 +5,6 @@
     <TargetFramework>net6.0-windows</TargetFramework>
     <LangVersion>10</LangVersion>
     <Nullable>enable</Nullable>
-    <RuntimeIdentifier>win-x86</RuntimeIdentifier>
     <SelfContained>False</SelfContained>
     <RollForward>LatestMajor</RollForward>
   </PropertyGroup>

+ 2 - 1
modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs

@@ -259,11 +259,12 @@ namespace GodotTools
 
                     var args = new List<string>
                     {
+                        Path.Combine(GodotSharpDirs.DataEditorToolsDir, "GodotTools.OpenVisualStudio.dll"),
                         GodotSharpDirs.ProjectSlnPath,
                         line >= 0 ? $"{scriptPath};{line + 1};{col + 1}" : scriptPath
                     };
 
-                    string command = Path.Combine(GodotSharpDirs.DataEditorToolsDir, "GodotTools.OpenVisualStudio.exe");
+                    string command = DotNetFinder.FindDotNetExe() ?? "dotnet";
 
                     try
                     {