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@@ -253,6 +253,29 @@ void GDMono::initialize() {
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mono_install_unhandled_exception_hook(&unhandled_exception_hook, NULL);
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+#ifdef TOOLS_ENABLED
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+ if (!DirAccess::exists("res://.mono")) {
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+ // 'res://.mono/' is missing so there is nothing to load. We don't need to initialize mono, but
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+ // we still do so unless mscorlib is missing (which is the case for projects that don't use C#).
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+
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+ String mscorlib_fname("mscorlib.dll");
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+
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+ Vector<String> search_dirs;
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+ GDMonoAssembly::fill_search_dirs(search_dirs);
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+
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+ bool found = false;
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+ for (int i = 0; i < search_dirs.size(); i++) {
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+ if (FileAccess::exists(search_dirs[i].plus_file(mscorlib_fname))) {
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+ found = true;
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+ break;
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+ }
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+ }
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+
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+ if (!found)
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+ return; // mscorlib is missing, do not initialize mono
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+ }
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+#endif
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+
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root_domain = mono_jit_init_version("GodotEngine.RootDomain", "v4.0.30319");
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ERR_EXPLAIN("Mono: Failed to initialize runtime");
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