浏览代码

Fixed unnecesary structure copying in bugfix.

Juan Linietsky 8 年之前
父节点
当前提交
efe9a6ff5a
共有 1 个文件被更改,包括 2 次插入3 次删除
  1. 2 3
      drivers/gles3/rasterizer_storage_gles3.cpp

+ 2 - 3
drivers/gles3/rasterizer_storage_gles3.cpp

@@ -2430,9 +2430,8 @@ void RasterizerStorageGLES3::_update_material(Material *material) {
 
 		if (material->shader && material->shader->mode == VS::SHADER_SPATIAL) {
 
-			Shader::Spatial spatial = material->shader->spatial;
-			if (spatial.blend_mode == Shader::Spatial::BLEND_MODE_MIX &&
-					(!spatial.uses_alpha || (spatial.uses_alpha && spatial.depth_draw_mode == Shader::Spatial::DEPTH_DRAW_ALPHA_PREPASS))) {
+			if (material->shader->spatial.blend_mode == Shader::Spatial::BLEND_MODE_MIX &&
+					(!material->shader->spatial.uses_alpha || (material->shader->spatial.uses_alpha && material->shader->spatial.depth_draw_mode == Shader::Spatial::DEPTH_DRAW_ALPHA_PREPASS))) {
 				can_cast_shadow = true;
 			}