|
@@ -2430,9 +2430,8 @@ void RasterizerStorageGLES3::_update_material(Material *material) {
|
|
|
|
|
|
if (material->shader && material->shader->mode == VS::SHADER_SPATIAL) {
|
|
if (material->shader && material->shader->mode == VS::SHADER_SPATIAL) {
|
|
|
|
|
|
- Shader::Spatial spatial = material->shader->spatial;
|
|
|
|
- if (spatial.blend_mode == Shader::Spatial::BLEND_MODE_MIX &&
|
|
|
|
- (!spatial.uses_alpha || (spatial.uses_alpha && spatial.depth_draw_mode == Shader::Spatial::DEPTH_DRAW_ALPHA_PREPASS))) {
|
|
|
|
|
|
+ if (material->shader->spatial.blend_mode == Shader::Spatial::BLEND_MODE_MIX &&
|
|
|
|
+ (!material->shader->spatial.uses_alpha || (material->shader->spatial.uses_alpha && material->shader->spatial.depth_draw_mode == Shader::Spatial::DEPTH_DRAW_ALPHA_PREPASS))) {
|
|
can_cast_shadow = true;
|
|
can_cast_shadow = true;
|
|
}
|
|
}
|
|
|
|
|