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Fix gles3 shader to actually multiply specular light by rev_amount for fog calculations.

Dominique LaSalle 6 年之前
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f39d14dd61
共有 1 個文件被更改,包括 1 次插入1 次删除
  1. 1 1
      drivers/gles3/shaders/scene.glsl

+ 1 - 1
drivers/gles3/shaders/scene.glsl

@@ -2053,7 +2053,7 @@ FRAGMENT_SHADER_CODE
 
 		emission = emission * rev_amount + fog_color * fog_amount;
 		ambient_light *= rev_amount;
-		specular_light *rev_amount;
+		specular_light *= rev_amount;
 		diffuse_light *= rev_amount;
 	}