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@@ -0,0 +1,48 @@
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+Import('env')
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+
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+def make_editor_icons():
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+
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+ import glob
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+
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+ pixmaps = glob.glob("*.png")
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+
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+ f = open("../editor_icons.cpp","wb")
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+ f.write("#include \"editor_icons.h\"\n\n")
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+ f.write("#include \"scene/resources/theme.h\"\n\n")
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+
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+ for x in pixmaps:
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+
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+ var_str=x[:-4]+"_png";
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+
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+ f.write("static const unsigned char "+ var_str +"[]={\n");
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+
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+ pngf=open(x,"rb");
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+
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+ b=pngf.read(1);
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+ while(len(b)==1):
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+ f.write(hex(ord(b)))
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+ b=pngf.read(1);
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+ if (len(b)==1):
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+ f.write(",")
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+
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+ f.write("\n};\n\n\n");
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+ pngf.close();
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+
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+ f.write("static Ref<ImageTexture> make_icon(const uint8_t* p_png) {\n")
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+ f.write("\tRef<ImageTexture> texture( memnew( ImageTexture ) );\n")
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+ f.write("\ttexture->create_from_image( Image(p_png),ImageTexture::FLAG_FILTER );\n")
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+ f.write("\treturn texture;\n")
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+ f.write("}\n\n")
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+
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+ f.write("void editor_register_icons(Ref<Theme> p_theme) {\n\n")
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+
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+ for x in pixmaps:
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+
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+ type=x[5:-4].title().replace("_","");
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+ var_str=x[:-4]+"_png";
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+ f.write("\tp_theme->set_icon(\""+type+"\",\"EditorIcons\",make_icon("+var_str+"));\n");
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+
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+ f.write("\n\n}\n\n");
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+ f.close()
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+
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+make_editor_icons()
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