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Set initial SceneTree processes times to 0.0

Marcel Admiraal 3 years ago
parent
commit
fb4e1d2d02
1 changed files with 2 additions and 2 deletions
  1. 2 2
      scene/main/scene_tree.cpp

+ 2 - 2
scene/main/scene_tree.cpp

@@ -2168,8 +2168,8 @@ SceneTree::SceneTree() {
 	GLOBAL_DEF("debug/shapes/collision/draw_2d_outlines", true);
 
 	tree_version = 1;
-	physics_process_time = 1;
-	idle_process_time = 1;
+	physics_process_time = 0.f;
+	idle_process_time = 0.f;
 
 	root = nullptr;
 	input_handled = false;