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Set repeat in all 3 dimensions in 3d textures

clayjohn vor 5 Jahren
Ursprung
Commit
fbff7d424b
1 geänderte Dateien mit 3 neuen und 0 gelöschten Zeilen
  1. 3 0
      servers/rendering/rasterizer_rd/rasterizer_storage_rd.cpp

+ 3 - 0
servers/rendering/rasterizer_rd/rasterizer_storage_rd.cpp

@@ -7190,15 +7190,18 @@ RasterizerStorageRD::RasterizerStorageRD() {
 				case RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED: {
 					sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE;
 					sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE;
+					sampler_state.repeat_w = RD::SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE;
 
 				} break;
 				case RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED: {
 					sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_REPEAT;
 					sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_REPEAT;
+					sampler_state.repeat_w = RD::SAMPLER_REPEAT_MODE_REPEAT;
 				} break;
 				case RS::CANVAS_ITEM_TEXTURE_REPEAT_MIRROR: {
 					sampler_state.repeat_u = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT;
 					sampler_state.repeat_v = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT;
+					sampler_state.repeat_w = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT;
 				} break;
 				default: {
 				}