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@@ -266,7 +266,6 @@ float AnimationNodeOneShot::process(float p_time, bool p_seek) {
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if (do_start) {
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remaining = os_rem;
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- do_start = false;
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}
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if (!p_seek) {
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@@ -770,8 +769,6 @@ float AnimationNodeTransition::process(float p_time, bool p_seek) {
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rem = blend_input(current, p_time, p_seek, 1.0 - blend, FILTER_IGNORE, false);
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}
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- switched = false;
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-
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if (p_seek) { // don't seek prev animation
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blend_input(prev, 0, false, blend, FILTER_IGNORE, false);
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time = p_time;
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