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Merge pull request #23519 from Rubonnek/remove-unnecessary-assignments

Removed unnecessary assignments
Rémi Verschelde 6 년 전
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fcd761e889

+ 0 - 2
editor/editor_inspector.cpp

@@ -1143,10 +1143,8 @@ void EditorInspectorSection::_notification(int p_what) {
 		Color color = get_color("font_color", "Tree");
 		draw_string(font, Point2(hs, font->get_ascent() + (h - font->get_height()) / 2).floor(), label, color, get_size().width);
 
-		int ofs = 0;
 		if (arrow.is_valid()) {
 			draw_texture(arrow, Point2(get_size().width - arrow->get_width(), (h - arrow->get_height()) / 2).floor());
-			ofs += hs + arrow->get_width();
 		}
 	}
 }

+ 0 - 1
modules/gdscript/gdscript_parser.cpp

@@ -7080,7 +7080,6 @@ GDScriptParser::DataType GDScriptParser::_reduce_identifier_type(const DataType
 	DataType member_type;
 
 	for (int i = 0; i < current_class->variables.size(); i++) {
-		ClassNode::Member m = current_class->variables[i];
 		if (current_class->variables[i].identifier == p_identifier) {
 			member_type = current_class->variables[i].data_type;
 			current_class->variables.write[i].usages += 1;

+ 0 - 1
scene/2d/line_builder.cpp

@@ -294,7 +294,6 @@ void LineBuilder::build() {
 		if (texture_mode == Line2D::LINE_TEXTURE_TILE) {
 			uvx1 = current_distance1 / (width * tile_aspect);
 		} else if (texture_mode == Line2D::LINE_TEXTURE_STRETCH) {
-			uvx0 = current_distance0 / total_distance;
 			uvx1 = current_distance1 / total_distance;
 		}
 

+ 0 - 3
scene/animation/animation_blend_tree.cpp

@@ -266,7 +266,6 @@ float AnimationNodeOneShot::process(float p_time, bool p_seek) {
 
 	if (do_start) {
 		remaining = os_rem;
-		do_start = false;
 	}
 
 	if (!p_seek) {
@@ -770,8 +769,6 @@ float AnimationNodeTransition::process(float p_time, bool p_seek) {
 			rem = blend_input(current, p_time, p_seek, 1.0 - blend, FILTER_IGNORE, false);
 		}
 
-		switched = false;
-
 		if (p_seek) { // don't seek prev animation
 			blend_input(prev, 0, false, blend, FILTER_IGNORE, false);
 			time = p_time;

+ 0 - 1
scene/animation/animation_node_state_machine.cpp

@@ -345,7 +345,6 @@ float AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *sm,
 		len_current = sm->blend_node(current, sm->states[current].node, 0, true, 1.0, AnimationNode::FILTER_IGNORE, false);
 		pos_current = 0;
 		loops_current = 0;
-		play_start = false;
 	}
 
 	if (!sm->states.has(current)) {