Explorar o código

fixed gles2 camera_matrix bug

clayjohn %!s(int64=6) %!d(string=hai) anos
pai
achega
fd7607bf82
Modificáronse 1 ficheiros con 2 adicións e 2 borrados
  1. 2 2
      drivers/gles2/shader_compiler_gles2.cpp

+ 2 - 2
drivers/gles2/shader_compiler_gles2.cpp

@@ -814,8 +814,8 @@ ShaderCompilerGLES2::ShaderCompilerGLES2() {
 	/** SPATIAL SHADER **/
 
 	actions[VS::SHADER_SPATIAL].renames["WORLD_MATRIX"] = "world_transform";
-	actions[VS::SHADER_SPATIAL].renames["INV_CAMERA_MATRIX"] = "camera_matrix";
-	actions[VS::SHADER_SPATIAL].renames["CAMERA_MATRIX"] = "camera_inverse_matrix";
+	actions[VS::SHADER_SPATIAL].renames["INV_CAMERA_MATRIX"] = "camera_inverse_matrix";
+	actions[VS::SHADER_SPATIAL].renames["CAMERA_MATRIX"] = "camera_matrix";
 	actions[VS::SHADER_SPATIAL].renames["PROJECTION_MATRIX"] = "projection_matrix";
 	actions[VS::SHADER_SPATIAL].renames["INV_PROJECTION_MATRIX"] = "projection_inverse_matrix";
 	actions[VS::SHADER_SPATIAL].renames["MODELVIEW_MATRIX"] = "modelview";