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fixed gles2 camera_matrix bug

clayjohn 6 years ago
parent
commit
fd7607bf82
1 changed files with 2 additions and 2 deletions
  1. 2 2
      drivers/gles2/shader_compiler_gles2.cpp

+ 2 - 2
drivers/gles2/shader_compiler_gles2.cpp

@@ -814,8 +814,8 @@ ShaderCompilerGLES2::ShaderCompilerGLES2() {
 	/** SPATIAL SHADER **/
 	/** SPATIAL SHADER **/
 
 
 	actions[VS::SHADER_SPATIAL].renames["WORLD_MATRIX"] = "world_transform";
 	actions[VS::SHADER_SPATIAL].renames["WORLD_MATRIX"] = "world_transform";
-	actions[VS::SHADER_SPATIAL].renames["INV_CAMERA_MATRIX"] = "camera_matrix";
-	actions[VS::SHADER_SPATIAL].renames["CAMERA_MATRIX"] = "camera_inverse_matrix";
+	actions[VS::SHADER_SPATIAL].renames["INV_CAMERA_MATRIX"] = "camera_inverse_matrix";
+	actions[VS::SHADER_SPATIAL].renames["CAMERA_MATRIX"] = "camera_matrix";
 	actions[VS::SHADER_SPATIAL].renames["PROJECTION_MATRIX"] = "projection_matrix";
 	actions[VS::SHADER_SPATIAL].renames["PROJECTION_MATRIX"] = "projection_matrix";
 	actions[VS::SHADER_SPATIAL].renames["INV_PROJECTION_MATRIX"] = "projection_inverse_matrix";
 	actions[VS::SHADER_SPATIAL].renames["INV_PROJECTION_MATRIX"] = "projection_inverse_matrix";
 	actions[VS::SHADER_SPATIAL].renames["MODELVIEW_MATRIX"] = "modelview";
 	actions[VS::SHADER_SPATIAL].renames["MODELVIEW_MATRIX"] = "modelview";