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+<?xml version="1.0" encoding="UTF-8" ?>
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+<class name="PointMesh" inherits="PrimitiveMesh" category="Core" version="3.2">
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+ <brief_description>
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+ Mesh with a single Point primitive.
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+ </brief_description>
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+ <description>
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+ The PointMesh is made from a single point. Instead of relying on triangles, points are rendered as a single rectangle on the screen with a constant size. They are intended to be used with Particle systems, but can be used as a cheap way to render constant size billboarded sprites (for example in a point cloud).
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+ PointMeshes, must be used with a material that has a point size. Point size can be accessed in a shader with [code]POINT_SIZE[/code], or in a [SpatialMaterial] by setting [member SpatialMaterial.flags_use_point_size] and the variable [member SpatialMaterial.params_point_size].
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+ When using PointMeshes, properties that normally alter vertices will be ignored, including billboard mode, grow, and cull face.
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+ </description>
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+ <tutorials>
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+ </tutorials>
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+ <methods>
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+ </methods>
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+ <constants>
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+ </constants>
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+</class>
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