Commit History

Author SHA1 Message Date
  Bastiaan Olij 02ea1de7d0 Extract shared scene data into a separate class 2 years ago
  clayjohn 65f0113bc6 Properly scale SSR reflection based on metallic value for dielectric materials 2 years ago
  Rémi Verschelde 3a62c294c7 Merge pull request #65170 from KoBeWi/your_argument_is_TypedArray 3 years ago
  kobewi 7adc8376ed Change Array arguments to TypedArray 3 years ago
  Bastiaan Olij 2cd84be64d Extracting render buffers and changing it to a more generic solution 3 years ago
  clayjohn 385ee5c70b Implement Physical Light Units as an optional setting. 3 years ago
  Hugo Locurcio 09bedcead4 Add a per-light volumetric fog energy property 4 years ago
  Rémi Verschelde 02d510bd07 Merge pull request #63003 from Geometror/msaa-2d 3 years ago
  Rémi Verschelde 4808d01b2b Merge pull request #64223 from Calinou/taa-fxaa-use-negative-mipmap-lod-bias 3 years ago
  Micky 59e11934d8 Rename `str2var` to `str_to_var` and similar 3 years ago
  Hugo Locurcio 45bc1a3790 Automatically use negative mipmap LOD bias when TAA and/or FXAA are enabled 3 years ago
  Hugo Locurcio 0c5f254956 Merge pull request #64110 from Geometror/fix-light-shadow-off 3 years ago
  Hendrik Brucker 18585c69b3 Fix OmniLight/SpotLight shadow opacity calculation 3 years ago
  Hendrik Brucker e96b1a2c0c Implement MSAA for 2D [Vulkan only] 3 years ago
  Hugo Locurcio b06890c2b7 Use negative mipmap LOD bias for sub-native bilinear 3D scale 3 years ago
  Bastiaan Olij f50f0844e9 Fix resource leaks in VoxelGI 3 years ago
  Hugo Locurcio baaa7503c7 Add a shadow opacity property to Light3D 3 years ago
  Bastiaan Olij 81c6f73109 Changed storage structs to private 3 years ago
  Rémi Verschelde 2bf8c4a6d0 Merge pull request #63527 from BastiaanOlij/rework_environment 3 years ago
  Bastiaan Olij f579125eeb Restructure environment in render implementation 3 years ago
  Hugo Locurcio e24029edc3 Allow changing mipmap LOD bias when FSR 1.0 scaling is not used 3 years ago
  Bastiaan Olij 0bd042c601 Change RendererSceneRender::GeometryInstance so more code is shared among renderers 3 years ago
  Bastiaan Olij bad5c659a4 Move Sky(RD) into environment 3 years ago
  reduz 455c06ecd4 Implement Vector4, Vector4i, Projection 3 years ago
  Rémi Verschelde fe929d4787 Merge pull request #62513 from reduz/shader_preprocessor_remake 3 years ago
  Rémi Verschelde 4f7bfacfcd Merge pull request #62478 from BastiaanOlij/split_effects_20220628 3 years ago
  reduz f649678402 Clean up Shader Preprocessor 3 years ago
  bruvzg 8823eae328 Rename OSX to macOS and iPhoneOS to iOS. 3 years ago
  Bastiaan Olij eefcb5ed67 Move screen space effects into a separate class 3 years ago
  Bastiaan Olij d139131aab Adding Variable Rate Shading support to Godot 3 years ago