Bastiaan Olij
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02ea1de7d0
Extract shared scene data into a separate class
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2 years ago |
clayjohn
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65f0113bc6
Properly scale SSR reflection based on metallic value for dielectric materials
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2 years ago |
Rémi Verschelde
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3a62c294c7
Merge pull request #65170 from KoBeWi/your_argument_is_TypedArray
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3 years ago |
kobewi
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7adc8376ed
Change Array arguments to TypedArray
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3 years ago |
Bastiaan Olij
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2cd84be64d
Extracting render buffers and changing it to a more generic solution
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3 years ago |
clayjohn
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385ee5c70b
Implement Physical Light Units as an optional setting.
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3 years ago |
Hugo Locurcio
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09bedcead4
Add a per-light volumetric fog energy property
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4 years ago |
Rémi Verschelde
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02d510bd07
Merge pull request #63003 from Geometror/msaa-2d
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3 years ago |
Rémi Verschelde
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4808d01b2b
Merge pull request #64223 from Calinou/taa-fxaa-use-negative-mipmap-lod-bias
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3 years ago |
Micky
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59e11934d8
Rename `str2var` to `str_to_var` and similar
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3 years ago |
Hugo Locurcio
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45bc1a3790
Automatically use negative mipmap LOD bias when TAA and/or FXAA are enabled
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3 years ago |
Hugo Locurcio
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0c5f254956
Merge pull request #64110 from Geometror/fix-light-shadow-off
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3 years ago |
Hendrik Brucker
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18585c69b3
Fix OmniLight/SpotLight shadow opacity calculation
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3 years ago |
Hendrik Brucker
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e96b1a2c0c
Implement MSAA for 2D [Vulkan only]
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3 years ago |
Hugo Locurcio
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b06890c2b7
Use negative mipmap LOD bias for sub-native bilinear 3D scale
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3 years ago |
Bastiaan Olij
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f50f0844e9
Fix resource leaks in VoxelGI
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3 years ago |
Hugo Locurcio
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baaa7503c7
Add a shadow opacity property to Light3D
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3 years ago |
Bastiaan Olij
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81c6f73109
Changed storage structs to private
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3 years ago |
Rémi Verschelde
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2bf8c4a6d0
Merge pull request #63527 from BastiaanOlij/rework_environment
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3 years ago |
Bastiaan Olij
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f579125eeb
Restructure environment in render implementation
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3 years ago |
Hugo Locurcio
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e24029edc3
Allow changing mipmap LOD bias when FSR 1.0 scaling is not used
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3 years ago |
Bastiaan Olij
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0bd042c601
Change RendererSceneRender::GeometryInstance so more code is shared among renderers
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3 years ago |
Bastiaan Olij
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bad5c659a4
Move Sky(RD) into environment
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3 years ago |
reduz
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455c06ecd4
Implement Vector4, Vector4i, Projection
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3 years ago |
Rémi Verschelde
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fe929d4787
Merge pull request #62513 from reduz/shader_preprocessor_remake
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3 years ago |
Rémi Verschelde
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4f7bfacfcd
Merge pull request #62478 from BastiaanOlij/split_effects_20220628
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3 years ago |
reduz
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f649678402
Clean up Shader Preprocessor
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3 years ago |
bruvzg
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8823eae328
Rename OSX to macOS and iPhoneOS to iOS.
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3 years ago |
Bastiaan Olij
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eefcb5ed67
Move screen space effects into a separate class
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3 years ago |
Bastiaan Olij
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d139131aab
Adding Variable Rate Shading support to Godot
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3 years ago |