Commit History

作者 SHA1 備註 提交日期
  Rudolph Bester 56e04635a7 Minor Optimization to Occlusion Culling 3 月之前
  SpockBauru 23e6d7bfc7 Fix Reflection Mask not working on Mobile 5 月之前
  clayjohn 305216f558 Overhaul the cull mask internals for Lights, Decals, and Particle Colliders 8 月之前
  lawnjelly ae04a3a5dd Physics Interpolation - Move 3D FTI to `SceneTree` 7 月之前
  Ansraer a4a5f4ed01 allow moving meshes without motion vectors 6 月之前
  Yufeng Ying 4f4031a675 Replace size() == 0 with is_empty(). 7 月之前
  kobewi 10f6c01b9c Remove ABS in favor of Math::abs 2 年之前
  Michael Alexsander aea559b39a Allow to compile the engine without XR support 7 月之前
  Rémi Verschelde c695eb9159 Merge pull request #101952 from Flarkk/fix_spotlight_peterpanning_regression 8 月之前
  Rudolph Bester b162c59097 Fix GPUParticlesCollisionHeightField3D adding collisions excluded by its layer_mask 9 月之前
  Florent Guiocheau d08ff57148 Fix peter-panning with default spotlight 9 月之前
  Florent Guiocheau c9632d0eb6 Fix regression with shadows when light range is 0 or close 9 月之前
  Yufeng Ying e88e30c273 Remove unused headers in servers. 10 月之前
  Thaddeus Crews d3e5b62ea2 Merge pull request #99230 from paddy-exe/instance_uniforms_compatability_renderer 10 月之前
  kobewi ceefc0d38a Implement 2D instance shader parameters 2 年之前
  Alex Threlfo 34ebec3748 fix: crash in scenes with more than 8 shadowed directional lights 10 月之前
  Rémi Verschelde ffe53cba3c Merge pull request #100374 from hpvb/fix-rendering-ubsan 10 月之前
  Rémi Verschelde e271b2ca08 Merge pull request #99145 from dsnopek/xr-lock-camera 10 月之前
  Thaddeus Crews dc5f1b7a28 Merge pull request #100319 from Flarkk/fix_light_shadow_range 10 月之前
  HP van Braam 062d74bb9c Fix ubsan reported errors in rendering 10 月之前
  Florent Guiocheau 5125adf40b Fix large range point lights shadows 10 月之前
  clayjohn 9320865796 Avoid calculating dynamic lights when lights are baked into LightmapGI using the static bake mode 1 年之前
  rune-scape d58b2e879f Get rid of easily removable uses of const_cast 1 年之前
  David House 7e3d480087 Created static method and moved _particles_set_view_axis over to it to allow calling on render thread. 11 月之前
  David Snopek d6a4fe6c05 XR: Allow locking the camera to the `XROrigin3D` for benchmarking or automated testing 11 月之前
  Thaddeus Crews 88d9903f6d Merge pull request #86138 from EnlightenedOne/master 11 月之前
  EnlightenedOne 1d141ab32a Fix Frustum Sky projection translation logic, all pipelines, fixes 63863 1 年之前
  Thaddeus Crews cfc05c5e0f Merge pull request #85338 from EMBYRDEV/shadow-caster-mask 1 年之前
  m-pranav-r fcea158927 Fixed light culling mask behavior in Mobile and Compat renderers 1 年之前
  yesfish 274076c5be Lightmap Dynamic Bugfix 1 年之前