Commit History

Autor SHA1 Mensaxe Data
  Anish Mishra be5d7f757d [Android] Implement native input dialog support hai 10 meses
  Fredia Huya-Kouadio 923b0f2e56 Restore 'Toggle fullscreen' menu for the Android editor and clean up the immersive mode logic hai 1 ano
  Fredia Huya-Kouadio a5897d579b Update the `GodotHost` interface to support signing and verifying Android apks hai 1 ano
  Fredia Huya-Kouadio 4d0da74014 Fix the cleanup logic for the Android render thread hai 1 ano
  Radiant 789c6ebdfd Implement `amplitude` to Input.vibrate_handheld hai 1 ano
  Muller-Castro 96a95cb974 Add const lvalue ref to container parameters %!s(int64=4) %!d(string=hai) anos
  Yuri Sizov fc3f40f37d Improve engine startup/shutdown benchmarks hai 1 ano
  Rémi Verschelde fa259a77cd Codestyle: Fix some comment issues hai 1 ano
  Bastiaan Olij 9e56e7a3ce Add support for the OpenXR Eye gaze interaction extension %!s(int64=2) %!d(string=hai) anos
  Zae 428eb1309a Support dark mode on Android and iOS. hai 1 ano
  Fredia Huya-Kouadio 8cc7739197 Godot Android plugin re-architecture %!s(int64=2) %!d(string=hai) anos
  Fredia Huya-Kouadio 29bbc17b48 Godot Android re-architecture %!s(int64=2) %!d(string=hai) anos
  Rémi Verschelde 9e4315bb50 Style: Harmonize header includes in platform ports %!s(int64=2) %!d(string=hai) anos
  Fredia Huya-Kouadio 831b4a5366 Improve startup benchmarking %!s(int64=2) %!d(string=hai) anos
  Fabio Alessandrelli 6fd9982358 [TLS] Add support for platform-specific CA bundles. %!s(int64=2) %!d(string=hai) anos
  Fredia Huya-Kouadio ec4d720850 Fix the issue causing the Godot Android Editor to crash when returning from the launched and running game %!s(int64=2) %!d(string=hai) anos
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all %!s(int64=2) %!d(string=hai) anos
  Fredia Huya-Kouadio ffe0e3970f Cleanup of the Android cursor shape logic %!s(int64=2) %!d(string=hai) anos
  Rémi Verschelde 49fcf4ffad Style: Cleanup header guards for consistency %!s(int64=2) %!d(string=hai) anos
  Fredia Huya-Kouadio cd544fd86b Fix issue causing the project manager to crash because of missing path argument %!s(int64=3) %!d(string=hai) anos
  Marcel Admiraal 2afef001e7 Cleanup Android C++ code %!s(int64=3) %!d(string=hai) anos
  Fredy Huya-Kouadio 5711037bf6 Android port of the Godot Editor %!s(int64=4) %!d(string=hai) anos
  Haoyu Qiu 314f309035 Add `DisplayServer.clipboard_has()` to check clipboard content %!s(int64=3) %!d(string=hai) anos
  Rémi Verschelde fe52458154 Update copyright statements to 2022 %!s(int64=3) %!d(string=hai) anos
  Fredia Huya-Kouadio 2d574bcc85 Leverage java annotations to simplify the logic used to register the Godot plugin methods. %!s(int64=4) %!d(string=hai) anos
  Rémi Verschelde b5334d14f7 Update copyright statements to 2021 %!s(int64=4) %!d(string=hai) anos
  thebestnom e7f259c366 Android: Allow Mouse Capture %!s(int64=4) %!d(string=hai) anos
  Fredia Huya-Kouadio 175d43738a Enable the ability to use Godot as a subview within an Android app %!s(int64=5) %!d(string=hai) anos
  lupoDharkael 95a1400a2a Replace NULL with nullptr %!s(int64=5) %!d(string=hai) anos
  fhuya d7b10beb1b Update the naming scheme for the GodotPlugin's methods in preparate of the vulkan integration. %!s(int64=5) %!d(string=hai) anos