reduz
|
1bcf3c305b
Implement signed distance fields for 2D shaders
|
4 anos atrás |
Aaron Franke
|
02161aad5a
Remove empty lines around braces with the formatting script
|
5 anos atrás |
Rafał Mikrut
|
925ae37d8d
Remove Attempted to free invalid ID error
|
5 anos atrás |
reduz
|
127458ed17
Reorganized core/ directory, it was too fatty already
|
5 anos atrás |
Hugo Locurcio
|
7b8fd6ba9e
Fix "unifom" typo in RasterizerStorageRD method
|
5 anos atrás |
reduz
|
f123981a96
Implement DirectionalLight2D
|
5 anos atrás |
reduz
|
0e6664539d
Refactor pixel snapping.
|
5 anos atrás |
reduz
|
8ab9b39707
Implement CanvasGroup and CanvasItem clipping
|
5 anos atrás |
reduz
|
84d734da0e
Refactored 2D shader and lighting system
|
5 anos atrás |
qarmin
|
997d367b51
Fixes recently introduced shader leaks
|
5 anos atrás |
Rémi Verschelde
|
07bc4e2f96
Style: Enforce separation line between function definitions
|
5 anos atrás |
Rémi Verschelde
|
0be6d925dc
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
|
5 anos atrás |
Juan Linietsky
|
1bea8e1eac
New lightmapper
|
5 anos atrás |
Juan Linietsky
|
f8ef38efed
Add proper type to most public API uses of Array
|
5 anos atrás |
Juan Linietsky
|
0e1c66d9fc
Implement global and per instance shader uniforms.
|
5 anos atrás |
lupoDharkael
|
95a1400a2a
Replace NULL with nullptr
|
5 anos atrás |
Juan Linietsky
|
a6f3bc7c69
Renaming of servers for coherency.
|
5 anos atrás |