Commit történet

Szerző SHA1 Üzenet Dátum
  kobewi 10f6c01b9c Remove ABS in favor of Math::abs 2 éve
  clayjohn 4cf9d58dce Clean up more dynamic allocations in the RD renderers with a focus on 2D. 5 hónapja
  clayjohn 5efcd64b23 Reduce per-frame memory allocations from the heap in the Mobile renderer. 5 hónapja
  Thaddeus Crews 729c4e9e88 Merge pull request #102905 from kleonc/render_info_fix_primitive_count_per_triangle_strip 5 hónapja
  yesfish 93bc18f2b0 Fix 2D instance params crashing using outside of main() 5 hónapja
  kleonc 2bb6ad5cdf Fix debug CanvasItem redraw rects in RD renderer 5 hónapja
  kleonc b691a997a3 Fix render info primitive count per TRIANGLE_STRIP 6 hónapja
  Stuart Carnie 90b2d4b844 2D: Fix free of invalid ID 6 hónapja
  Stuart Carnie 0a9cd5ede9 2D: Fix clip children and rendering artefacts 6 hónapja
  Stuart Carnie 2510fefebd 2D: Fix rendering artefacts when using `BackBufferCopy`. 6 hónapja
  Stuart Carnie 663917449b 2D: Fix `CanvasTexture` rendering when updating channels 6 hónapja
  Aarni Koskela f134769506 Fix various typos 7 hónapja
  Rémi Verschelde f7d6924afb Merge pull request #100677 from clayjohn/light2d-cull 7 hónapja
  clayjohn 30801af298 Properly transform light rect and occluder rect to perform light2d culling in canvas space 7 hónapja
  Yufeng Ying e88e30c273 Remove unused headers in servers. 8 hónapja
  Thaddeus Crews d3e5b62ea2 Merge pull request #99230 from paddy-exe/instance_uniforms_compatability_renderer 7 hónapja
  clayjohn 793d065f8b Avoid allocating instance buffer for PointLight2D shadows when there are no instances. 7 hónapja
  kobewi ceefc0d38a Implement 2D instance shader parameters 2 éve
  clayjohn 7c61252dd7 Optimize PointLight2D shadow rendering by reducing draw calls and RD state changes. 8 hónapja
  Thaddeus Crews 66dea152b5 Merge pull request #99257 from darksylinc/matias-TheForge-pr04-excluded-ubo+render_opt 8 hónapja
  Thaddeus Crews 5f5f86bff0 Merge pull request #100128 from clayjohn/rd-shader-spam 8 hónapja
  Thaddeus Crews 75a425f1d3 Merge pull request #99995 from clayjohn/RD-batch-ptrw 8 hónapja
  clayjohn fce34f22a2 Avoid error spam when shaders fail to compile by freeing shader_data version when compilation fails 8 hónapja
  Matias N. Goldberg c77cbf096b Improvements from TheForge (see description) 9 hónapja
  clayjohn 0dfbf4a5df Optimize batch uniform set creation by caching ptrw when creating batch uniform 8 hónapja
  CrazyRoka d9ef826c54 Optimize RenderForwardClustered::_setup_render_pass_uniform_set by reducing Vector allocations during push_back operations 1 éve
  Dario 1c6aad660f Fix incorrect clear color flag on canvas renderer. 8 hónapja
  Dario 6d5ac8f7ef Resolve load and store ops automatically for render passes for discardable textures. 9 hónapja
  clayjohn 2b68c63a88 Mask out shadows on CanvasItems that don't have a matching item_shadow_mask 9 hónapja
  Thaddeus Crews 2b02143d35 Merge pull request #98307 from clayjohn/Light2D-shadow-projection 9 hónapja