Commit History

Author SHA1 Message Date
  Hendrik Brucker 18585c69b3 Fix OmniLight/SpotLight shadow opacity calculation 3 years ago
  Hugo Locurcio baaa7503c7 Add a shadow opacity property to Light3D 3 years ago
  Bastiaan Olij 81c6f73109 Changed storage structs to private 3 years ago
  Rémi Verschelde 2bf8c4a6d0 Merge pull request #63527 from BastiaanOlij/rework_environment 3 years ago
  Bastiaan Olij f579125eeb Restructure environment in render implementation 3 years ago
  Hugo Locurcio e24029edc3 Allow changing mipmap LOD bias when FSR 1.0 scaling is not used 3 years ago
  Bastiaan Olij 0bd042c601 Change RendererSceneRender::GeometryInstance so more code is shared among renderers 3 years ago
  Bastiaan Olij bad5c659a4 Move Sky(RD) into environment 3 years ago
  reduz 455c06ecd4 Implement Vector4, Vector4i, Projection 3 years ago
  Rémi Verschelde fe929d4787 Merge pull request #62513 from reduz/shader_preprocessor_remake 3 years ago
  Rémi Verschelde 4f7bfacfcd Merge pull request #62478 from BastiaanOlij/split_effects_20220628 3 years ago
  reduz f649678402 Clean up Shader Preprocessor 3 years ago
  bruvzg 8823eae328 Rename OSX to macOS and iPhoneOS to iOS. 3 years ago
  Bastiaan Olij eefcb5ed67 Move screen space effects into a separate class 3 years ago
  Bastiaan Olij d139131aab Adding Variable Rate Shading support to Godot 3 years ago
  Hugo Locurcio 21ea1c3835 Rename soft shadow quality project settings for easier searching 3 years ago
  Rémi Verschelde 99df193bea Merge pull request #62277 from RandomShaper/depth_buffer_no_sampling 3 years ago
  Rémi Verschelde 55fca1cb94 Merge pull request #62344 from BastiaanOlij/extract_dependencies 3 years ago
  Rémi Verschelde 16d9918b51 Merge pull request #62467 from RandomShaper/descriptor_rw_matters 3 years ago
  Je06jm c2550e1cc0 Fixed FSR. Before, it was commiting the 3 years ago
  Pedro J. Estébanez fc6ac4a155 Consider uniform writability part of the interface of the set 3 years ago
  Bastiaan Olij ecfcfd97fa Split dependency logic 3 years ago
  Pedro J. Estébanez 678a9ca221 Rationalize certain cases of texture usage flags 3 years ago
  Bastiaan Olij 6224b00365 Moved cube_to_dp and cubemap logic into CopyEffects 3 years ago
  Bastiaan Olij 997810e417 Split GI effects and fix stereoscopic rendering of GI effects 3 years ago
  Bastiaan Olij b4821fe2e0 Introduce eye_offset for correcting stereoscopic reflections 3 years ago
  Hugo Locurcio 0225c6d31a Tweak Light3D property hints for greater flexibility 4 years ago
  jfons ba832d83b2 Initial TAA implementation 3 years ago
  Hugo Locurcio e85459dcd1 Add Cone and Cylinder shapes to FogVolume 3 years ago
  trollodel fe3371a9a9 Add timestamps to some rendering effects 3 years ago