Matias N. Goldberg
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af900a5825
Change how device address is requested to avoid future API breakage
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7 сар өмнө |
Yufeng Ying
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e88e30c273
Remove unused headers in servers.
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8 сар өмнө |
Dario
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6d5ac8f7ef
Resolve load and store ops automatically for render passes for discardable textures.
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9 сар өмнө |
Dario
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3f64eeb393
Rewrite reprojection for FSR2 to work correctly with Reverse-Z.
|
1 жил өмнө |
Khasehemwy
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d950f5f838
Use Reverse Z for the depth buffer
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1 жил өмнө |
Dario
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cc4d39b0c1
Acyclic Command Graph for RenderingDevice.
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1 жил өмнө |
stoofin
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1a2b66d4fc
Fix shadow debug frustum index buffer size
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1 жил өмнө |
Dario
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057367bf4f
Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
|
1 жил өмнө |
Matias N. Goldberg
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53837adc00
Use 16-bit index buffers instead of 32 when unnecessary
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1 жил өмнө |
Dario
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e7d3a7c2aa
Improve visual feedback when using the motion vectors debug view option.
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2 жил өмнө |
Bastiaan Olij
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d9eb9665da
Draw frustum splices ontop of direction shadow atlas for debug purposes
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2 жил өмнө |