تاریخچه Commit ها

نویسنده SHA1 پیام تاریخ
  Yuri Roubinski 1994c25701 Fix using uint suffix at the hex number declaration in shaders 2 سال پیش
  bitsawer 23c375d6b4 Fix shader uniform storage conversions and crash 2 سال پیش
  Yuri Rubinsky 719741b0eb Exclude incorrect completion options for `render_mode` in shaders 2 سال پیش
  Ninni Pipping 71ee65dc57 Enable shadow warnings and fix raised errors 2 سال پیش
  Yuri Rubinsky 12142f2b50 Fix completion of `source_color` hint for texture arrays in shaders 2 سال پیش
  Fabio Iotti 528e0d095e Error on hint_normal_roughness_texture and hint_depth_texture outside of spatial shader 2 سال پیش
  Yuri Rubinsky 94831c7209 Forbid passing multiview sampler to the custom function in shaders 2 سال پیش
  Haoyu Qiu 84aee17901 Improvements and fixes based on Weblate comments 2 سال پیش
  Haoyu Qiu a40ccc2d7e Improve some editor strings for localization 2 سال پیش
  clayjohn 04a9933f2e Mark fma function as high end so it isn't used with the gl_compatibility renderer 2 سال پیش
  Rémi Verschelde 9caf691c89 Merge pull request #72494 from Chaosus/shader_fix_const_init 2 سال پیش
  Rémi Verschelde e52213e2fa More codespell fixes, do more changes from previous ignore list 2 سال پیش
  Yuri Rubinsky e034d5f764 Fix shader failure when using non-const initializer on a constant 2 سال پیش
  clayjohn 97ed3dcf71 Add a shader error when trying to using hint_normal_roughness_texture in the gl_compatibility renderer 2 سال پیش
  Rémi Verschelde 3cacc83526 Merge pull request #72138 from clayjohn/GL-globals 2 سال پیش
  Rémi Verschelde b2164ee75b Merge pull request #72109 from Chaosus/shader_derivative 2 سال پیش
  clayjohn eefddb07bc Properly append global uniform buffer name in gl_compatibility shaders 2 سال پیش
  Yuri Rubinsky 8c8c333bf2 Add derivative functions with precision to shaders 2 سال پیش
  bitsawer 6f5598979f Several shader preprocessor parser fixes and improvements 2 سال پیش
  Yuri Rubinsky a6eb6b6b55 Fix array of token names in the shader parser 2 سال پیش
  PrecisionRender d9698f0e6f Fix type in hint when using removed built-in textures 2 سال پیش
  clayjohn 921f99f9e3 Decrement texture_binding count when using screen textures 2 سال پیش
  clayjohn faea9f5c10 Remove SCREEN_TEXTURE, DEPTH_TEXTURE, and NORMAL_ROUGHNESS_TEXTURE 2 سال پیش
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all 2 سال پیش
  Yuri Rubinsky f28348fc5c Fix shader crash when using boolean type for vertex->fragment varyings 2 سال پیش
  Yuri Rubinsky 522d4243bf Add missing != operator to `StringName` 2 سال پیش
  Rémi Verschelde 5d20dccade Add MAKE_RESOURCE_TYPE_HINT macro to simplify binding arrays of resources 2 سال پیش
  Rémi Verschelde cb1826deae Shader: Set proper resource type hints for sampler uniforms 2 سال پیش
  Markus Sauermann 28af870750 Code simplifications found by cppcheck 2 سال پیش
  Lily Garcia 0683bc3783 Fix global uniforms parsed as instance uniform 2 سال پیش