Commit History

Author SHA1 Message Date
  Yyf2333 1a70a06a43 Change RID_Owner::get_owned_list. 6 months ago
  Stuart Carnie 09282c316a Renderer: Reduce scope of mutex locks to prevent common deadlocks 4 months ago
  Yufeng Ying 4f4031a675 Replace size() == 0 with is_empty(). 4 months ago
  Lukas Tenbrink f4de2cd22a Use `resize_zeroed` instead of `resize` then `fill(0)` in several places. 5 months ago
  Aaron Franke 97ee05e9b7 Rename version defines to GODOT_VERSION_* to match GDExtension godot-cpp 5 months ago
  A Thousand Ships 331a43a9d8 Add `String::remove_char(s)` methods for performance and convenience 1 year ago
  Pāvels Nadtočajevs 53bb897458 Use separate WorkThreadPool for shader compiler. 5 months ago
  Yufeng Ying e88e30c273 Remove unused headers in servers. 7 months ago
  Matias N. Goldberg c77cbf096b Improvements from TheForge (see description) 9 months ago
  Bastiaan Olij 1bffefb346 Adding ability to include build-in include files (precursor to custom shader templates) 1 year ago
  Dario e2c6daf7ef Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. 1 year ago
  David Snopek 1a6f8512bc Add external texture support (GLES3) 1 year ago
  Stuart Carnie 2d0165574d Add Metal support for macOS (arm64) and iOS 1 year ago
  A Thousand Ships 955d5affa8 Reduce and prevent unnecessary random-access to `List` 1 year ago
  Dario 73eff10c76 Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver. 1 year ago
  Rémi Verschelde f12d737681 Merge pull request #87796 from RandomShaper/shader_cache_split 1 year ago
  A Thousand Ships 684752e75b Replace error checks against `size` with `is_empty` 1 year ago
  Pedro J. Estébanez f3ef83517a Namespace shader cache files by graphics API 1 year ago
  jsjtxietian a365c070b3 Add shader_cache_dir_valid check to _save_to_cache 1 year ago
  Rémi Verschelde 6c390b620d Merge pull request #84445 from Rubonnek/add-const-references-clang-tidy 1 year ago
  Pedro J. Estébanez 12a519bae2 Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts 1 year ago
  Wilson E. Alvarez a3cb1b096f Add const references detected by clang-tidy 1 year ago
  jsjtxietian 5f85a042b6 Prevent `_allocate_placeholders` crash if `p_version->variants` is null 1 year ago
  A Thousand Ships fdd3d36c6d [Servers] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable 1 year ago
  clayjohn 558f4b7559 Initialize shader placeholders up front 2 years ago
  Hugo Locurcio 037975f6b6 Remove debugging print from shader cache 2 years ago
  Yuri Sizov 1c40263665 Merge pull request #79606 from clayjohn/ShaderRD-compilation-groups 2 years ago
  Matias N. Goldberg 472226422e Fix uninitialized variable ending up sent to Vulkan 2 years ago
  clayjohn e970f5249c Add Shader compile groups to RD Shader system 2 years ago
  myaaaaaaaaa 6f88392d02 Move some worker_thread_pool.h includes out of header files 2 years ago