Pedro J. Estébanez
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ee2c1584e4
D3D12: Get rid of DXIL.dll!
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há 1 ano atrás |
Pedro J. Estébanez
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207f523441
D3D12: Use the right state for resources in certain heap types
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há 1 ano atrás |
bruvzg
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10d81a238e
[LLVM/MinGW] Fix/suppress DX12 related warnings.
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há 1 ano atrás |
Rémi Verschelde
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f2796fa06d
Merge pull request #91769 from DarioSamo/d3d12_enhanced_barriers
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há 1 ano atrás |
bruvzg
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628c81d2d9
[DisplayServer] Add method to check if window transparency is supported and enabled.
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há 1 ano atrás |
Dario
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adabd14d08
Add support for enhanced barriers in D3D12.
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há 1 ano atrás |
Bastiaan Olij
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9042ddf19f
Improvements to VRS/Foveated rendering
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há 1 ano atrás |
Thaddeus Crews
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3b3e2374c9
clang-tidy: Enforce `modernize-use-nullptr`
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há 1 ano atrás |
Rémi Verschelde
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ec55028f26
Merge pull request #89209 from RandomShaper/padding_for_dummies
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há 1 ano atrás |
Pedro J. Estébanez
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f77b4d155b
Make shader binary alignment handling simpler and more robust
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há 1 ano atrás |
Rémi Verschelde
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5d20628c31
Merge pull request #88496 from bruvzg/d3d12_dyn_load
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há 1 ano atrás |
Pedro J. Estébanez
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bed48f37aa
Direct3D 12: Fix shader model support check for devices not aware of the highest ones
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há 1 ano atrás |
Pedro J. Estébanez
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3f530c7091
Direct3D 12: Implement proper fallback for format casting
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há 1 ano atrás |
Rémi Verschelde
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cfe344f12f
Merge pull request #87872 from RandomShaper/d3d12_tex_mem_is_life
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há 1 ano atrás |
Pedro J. Estébanez
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d47021ac6c
Direct3D 12: Enhance management of texture data life cycle
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há 1 ano atrás |
Robert Yevdokimov
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13e82094ee
Remove word duplicates in comments and strings, and fix casing and punctuation
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há 1 ano atrás |
Rémi Verschelde
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5fd9d0891f
SCons: Add proper MinGW support to D3D12 deps install script
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há 1 ano atrás |
Dario
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ee2d8f68ba
Merge execute and present commands for RenderingDeviceDriver.
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há 1 ano atrás |
bruvzg
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f4ca6a856a
[Windows] Make D3D12 loading dynamic to support pre Windows 10 versions.
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há 1 ano atrás |
Rémi Verschelde
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c1ad24571a
Merge pull request #88252 from RandomShaper/d3d12_slice_of_cube
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há 1 ano atrás |
bruvzg
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1a2f9741cf
[D3D12] Improve shader validation handling.
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há 1 ano atrás |
Pedro J. Estébanez
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5a0ae10f58
Direct3D 12: Fix cubemap slicing
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há 1 ano atrás |
Dario
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73eff10c76
Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
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há 1 ano atrás |
Rémi Verschelde
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b8b0eea1f8
Merge pull request #87570 from RandomShaper/d3d12_defensive
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há 1 ano atrás |
Rémi Verschelde
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efa587ad36
Merge pull request #87795 from RandomShaper/d3d12_dont_leak_please
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há 1 ano atrás |
Pedro J. Estébanez
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6057ec9b06
Direct3D 12: Avoid terrible leak related to command allocators
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há 1 ano atrás |
Rémi Verschelde
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184009eda6
Merge pull request #87482 from RandomShaper/d3d12_spacey
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há 1 ano atrás |
Pedro J. Estébanez
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6807cd8673
Direct3D 12: Make format feature check more defensive
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há 1 ano atrás |
Pedro J. Estébanez
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0a89a2db9e
Direct3D 12: Let NIR runtime data and push constants use the same register scheme as bindings
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há 1 ano atrás |
Yuri Sizov
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44013b88eb
Merge pull request #87298 from RandomShaper/d3d12_qp
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há 1 ano atrás |