Cronologia Commit

Autore SHA1 Messaggio Data
  Rémi Verschelde 7562ce053a Update copyright statements to 2019 6 anni fa
  Rémi Verschelde 2712014744 Update copyright statements to 2018 7 anni fa
  Rémi Verschelde 6a4e7198c5 Style: apply clang-format (5.0.0) to current source 7 anni fa
  Rémi Verschelde 9d598833d2 Use HTTPS URL for Godot's website in the headers 8 anni fa
  Pedro J. Estébanez 184ef18420 Add optimizing AT_LIGHT_PASS builtin to canvas shaders 8 anni fa
  Rémi Verschelde e9b045d9e5 Add "Godot Engine contributors" copyright line 8 anni fa
  Rémi Verschelde f8db8a3faa Bring that Whole New World to the Old Continent too 8 anni fa
  Pedro J. Estébanez 1e79f80b90 Finish fix for POSITION in 2D shaders 8 anni fa
  Rémi Verschelde d8223ffa75 Welcome in 2017, dear changelog reader! 8 anni fa
  Pedro J. Estébanez a130520a7c Fix shader tokenizer/compiler reporting wrong error location 9 anni fa
  Pedro J. Estébanez c44757c2b7 Expose light shadow color to canvas item shaders 9 anni fa
  Rémi Verschelde f40f360a2c Remove unused variables (fourth pass) + dead code 9 anni fa
  Hubert Jarosz 4a4f247914 remove trailing whitespace 9 anni fa
  George Marques 5be9ff7b67 Update copyright to 2016 in headers 9 anni fa
  Juan Linietsky 38ab47d2f9 Merge pull request #2865 from hurikhan/pr_fix_2791 9 anni fa
  Andrea Chua 67a1c3f136 Bug Fix #2541: Shader language function validation logic 9 anni fa
  hurikhan 49f4ec2b71 Added additional token checks for the shader if..else.. statement. Fixes issue #2791. 9 anni fa
  Saracen dd00452997 Merge branch 'master' of https://github.com/okamstudio/godot into shadow_color 10 anni fa
  Saracen c1d19ad258 New shader feature: change the colour of shadows on a per-material basis. 10 anni fa
  Saracen b54d96ceba Added ability to write directly to 4-dimensional position vector from within custom vertex shader code. Bugfixes to shader graph code generation concerning xforms. 10 anni fa
  Juan Linietsky e323cc0505 -Rename unexisting by nonexistant, closes #1940 10 anni fa
  Juan Linietsky 4804462ee0 -Fixes from source code analyzizer, closes #1768 10 anni fa
  Juan Linietsky 0adca0a7c9 -made normalmaps easier in 2D, fixes #1467 10 anni fa
  Juan Linietsky 972af0b0cb -Fixed shader commets, /* */ works well and crash is solved, fixes #1711 10 anni fa
  Juan Linietsky fdaa2920eb Updated copyright year in all headers 10 anni fa
  Juan Linietsky 9fa1698c74 Changes to Light 10 anni fa
  Juan Linietsky 91744e9ed3 New Demo, Screen Space Shaders 10 anni fa
  Juan Linietsky 09489e3a78 lot of work on 2D lighting and isometric maps 10 anni fa
  Juan Linietsky 2c2894ceb6 Merge branch 'master' of https://github.com/okamstudio/godot 10 anni fa
  Juan Linietsky 4d2198110b merges from okam repo 10 anni fa