Rémi Verschelde
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7562ce053a
Update copyright statements to 2019
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6 anni fa |
Rémi Verschelde
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2712014744
Update copyright statements to 2018
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7 anni fa |
Rémi Verschelde
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6a4e7198c5
Style: apply clang-format (5.0.0) to current source
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7 anni fa |
Rémi Verschelde
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9d598833d2
Use HTTPS URL for Godot's website in the headers
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8 anni fa |
Pedro J. Estébanez
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184ef18420
Add optimizing AT_LIGHT_PASS builtin to canvas shaders
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8 anni fa |
Rémi Verschelde
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e9b045d9e5
Add "Godot Engine contributors" copyright line
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8 anni fa |
Rémi Verschelde
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f8db8a3faa
Bring that Whole New World to the Old Continent too
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8 anni fa |
Pedro J. Estébanez
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1e79f80b90
Finish fix for POSITION in 2D shaders
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8 anni fa |
Rémi Verschelde
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d8223ffa75
Welcome in 2017, dear changelog reader!
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8 anni fa |
Pedro J. Estébanez
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a130520a7c
Fix shader tokenizer/compiler reporting wrong error location
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9 anni fa |
Pedro J. Estébanez
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c44757c2b7
Expose light shadow color to canvas item shaders
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9 anni fa |
Rémi Verschelde
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f40f360a2c
Remove unused variables (fourth pass) + dead code
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9 anni fa |
Hubert Jarosz
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4a4f247914
remove trailing whitespace
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9 anni fa |
George Marques
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5be9ff7b67
Update copyright to 2016 in headers
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9 anni fa |
Juan Linietsky
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38ab47d2f9
Merge pull request #2865 from hurikhan/pr_fix_2791
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9 anni fa |
Andrea Chua
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67a1c3f136
Bug Fix #2541: Shader language function validation logic
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9 anni fa |
hurikhan
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49f4ec2b71
Added additional token checks for the shader if..else.. statement. Fixes issue #2791.
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9 anni fa |
Saracen
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dd00452997
Merge branch 'master' of https://github.com/okamstudio/godot into shadow_color
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10 anni fa |
Saracen
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c1d19ad258
New shader feature: change the colour of shadows on a per-material basis.
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10 anni fa |
Saracen
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b54d96ceba
Added ability to write directly to 4-dimensional position vector from within custom vertex shader code. Bugfixes to shader graph code generation concerning xforms.
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10 anni fa |
Juan Linietsky
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e323cc0505
-Rename unexisting by nonexistant, closes #1940
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10 anni fa |
Juan Linietsky
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4804462ee0
-Fixes from source code analyzizer, closes #1768
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10 anni fa |
Juan Linietsky
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0adca0a7c9
-made normalmaps easier in 2D, fixes #1467
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10 anni fa |
Juan Linietsky
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972af0b0cb
-Fixed shader commets, /* */ works well and crash is solved, fixes #1711
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10 anni fa |
Juan Linietsky
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fdaa2920eb
Updated copyright year in all headers
|
10 anni fa |
Juan Linietsky
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9fa1698c74
Changes to Light
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10 anni fa |
Juan Linietsky
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91744e9ed3
New Demo, Screen Space Shaders
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10 anni fa |
Juan Linietsky
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09489e3a78
lot of work on 2D lighting and isometric maps
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10 anni fa |
Juan Linietsky
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2c2894ceb6
Merge branch 'master' of https://github.com/okamstudio/godot
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10 anni fa |
Juan Linietsky
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4d2198110b
merges from okam repo
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10 anni fa |