Rémi Verschelde
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20773733ca
Merge pull request #6741 from Faless/network_no_spoof
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9 years ago |
Rémi Verschelde
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c16c621c97
Merge pull request #6657 from Faless/multi_channel_rpc
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9 years ago |
Fabio Alessandrelli
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b80d72e662
Better checks for Multiplayer API, prevent packet source spoofing.
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9 years ago |
Fabio Alessandrelli
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c1dc71baee
Fix possible buffer overflow in NetworkedMultiplayerENet
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9 years ago |
Fabio Alessandrelli
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8b9e5453a5
Use 2 different ENet channels for reliable/unreliable packets
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9 years ago |
Hubert Jarosz
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8a4e636df6
add NetworkedMultiplayerENet::set_bind_ip
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9 years ago |
Juan Linietsky
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cbbcf72703
-High Level protocol optimization (should be smaller)
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9 years ago |
Juan Linietsky
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2b7aa98d2d
Changed API to use sequenced packets for UDP (drop old)
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9 years ago |
Juan Linietsky
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38338e90c0
ENet windows compilation fixes.
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9 years ago |
Juan Linietsky
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2fa693273c
Many fixes to networking, demo should work now
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9 years ago |
Juan Linietsky
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1add52b55e
Brand new networked multiplayer
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9 years ago |
Juan Linietsky
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3db36684b1
Added high level networked multiplayer to Godot.
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9 years ago |
Juan Linietsky
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01bdfe1ff6
Missing some bits, and added connection status.
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9 years ago |
Juan Linietsky
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c21aae65b6
-Added an ENet implementation for NetworkedMultiplayerPeer for "a bit higher level" networking.
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9 years ago |