Commit History

Author SHA1 Message Date
  Rémi Verschelde 20773733ca Merge pull request #6741 from Faless/network_no_spoof 9 years ago
  Rémi Verschelde c16c621c97 Merge pull request #6657 from Faless/multi_channel_rpc 9 years ago
  Fabio Alessandrelli b80d72e662 Better checks for Multiplayer API, prevent packet source spoofing. 9 years ago
  Fabio Alessandrelli c1dc71baee Fix possible buffer overflow in NetworkedMultiplayerENet 9 years ago
  Fabio Alessandrelli 8b9e5453a5 Use 2 different ENet channels for reliable/unreliable packets 9 years ago
  Hubert Jarosz 8a4e636df6 add NetworkedMultiplayerENet::set_bind_ip 9 years ago
  Juan Linietsky cbbcf72703 -High Level protocol optimization (should be smaller) 9 years ago
  Juan Linietsky 2b7aa98d2d Changed API to use sequenced packets for UDP (drop old) 9 years ago
  Juan Linietsky 38338e90c0 ENet windows compilation fixes. 9 years ago
  Juan Linietsky 2fa693273c Many fixes to networking, demo should work now 9 years ago
  Juan Linietsky 1add52b55e Brand new networked multiplayer 9 years ago
  Juan Linietsky 3db36684b1 Added high level networked multiplayer to Godot. 9 years ago
  Juan Linietsky 01bdfe1ff6 Missing some bits, and added connection status. 9 years ago
  Juan Linietsky c21aae65b6 -Added an ENet implementation for NetworkedMultiplayerPeer for "a bit higher level" networking. 9 years ago