提交歷史

作者 SHA1 備註 提交日期
  Je06jm 20deb0917d Implemented AMD's FSR as a computer shader for upscaling 3D scenes 3 年之前
  Anilforextra cdd912c48e Construct values only when necessary. 4 年之前
  Bastiaan Olij fbac863bfb Add source rectangle to blit 4 年之前
  reduz 6027cd0a1d Fixes to mobile renderer 4 年之前
  Rafał Mikrut e8877806ec Fix 'Attempted to remove invalid ID' errors 4 年之前
  Bastiaan Olij 1f69582835 Use fragment shader instead of compute shader for effects for mobile renderer 4 年之前
  Yuri Roubinsky d6dc77aa36 Removes lines about window size from the console output 4 年之前
  reduz 6e1c5e346a Fix Boot Splash 4 年之前
  Rémi Verschelde 9e328bb5b7 Core: Move DirAccess and FileAccess to `core/io` 4 年之前
  reduz 0d2e02945b Implement shader caching 4 年之前
  Bastiaan Olij 02980be834 Implementing blit shader with versions 4 年之前
  Bastiaan Olij 58ff0dac1a Create mobile renderer 4 年之前
  Bastiaan Olij dad40fa2df Move clustered renderer functionality 4 年之前
  Bastiaan Olij a895844c82 Renaming RendererSceneRenderForward to RendererSceneRenderForwardClustered so we can introduce RendererSceneRenderForwardMobile 4 年之前
  reduz 77bc3e9ac3 Threaded optimizations to cull and render 4 年之前
  Rémi Verschelde b5334d14f7 Update copyright statements to 2021 4 年之前
  Aaron Franke 19bdd01438 Rename RD uniform "type" to "uniform_type" 5 年之前
  reduz 2787ad65be RenderingServer reorganization 4 年之前