Commit History

Auteur SHA1 Bericht Datum
  Bastiaan Olij 22cd145177 Merge passes in Vulkan mobile renderer 1 jaar geleden
  Lasuch 608d41a969 Expose copy_effects copy compute shader in Mobile backend 1 jaar geleden
  Bastiaan Olij b1c4d4e55b Ensure optional variants are loaded last. 1 jaar geleden
  Dario 057367bf4f Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support. 1 jaar geleden
  Matias N. Goldberg 6e7d87fb25 Use fullscreen tri instead of quad 2 jaren geleden
  Bastiaan Olij a22f495a3c Split raster barrier into vertex and fragment barrier 2 jaren geleden
  Yuri Rubinsky 94831c7209 Forbid passing multiview sampler to the custom function in shaders 2 jaren geleden
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all 2 jaren geleden
  Rémi Verschelde 465d4c1d95 Merge pull request #70009 from clayjohn/glow-hq 2 jaren geleden
  clayjohn bdd4001ef0 Various fixes and documentation for CanvasGroup 2 jaren geleden
  clayjohn 5b5cd2b98b Remove high quality glow as it is not any higher quality than regular glow 2 jaren geleden
  clayjohn b2b89d7294 Properly remap roughness when reading from radiance map 2 jaren geleden
  clayjohn 21ac6d7d8e Finish implementing Canvas Background mode 2 jaren geleden
  Rémi Verschelde 1e9a61cd40 Merge pull request #68487 from clayjohn/RD-mobile-raster 2 jaren geleden
  clayjohn 3ceb342d37 Enable mipmaps in cubemap roughness shader 2 jaren geleden
  clayjohn 8e41221404 Use raster versions of copy effects for 2D operations when using the mobile renderer 2 jaren geleden
  clayjohn b6f44859d7 Implement multiple clip_children modes for CanvasItems 2 jaren geleden
  Bastiaan Olij 2cd84be64d Extracting render buffers and changing it to a more generic solution 3 jaren geleden
  clayjohn 385ee5c70b Implement Physical Light Units as an optional setting. 3 jaren geleden
  Bastiaan Olij eefcb5ed67 Move screen space effects into a separate class 3 jaren geleden
  Bastiaan Olij d139131aab Adding Variable Rate Shading support to Godot 3 jaren geleden
  Bastiaan Olij 4e8e10a186 Fix typo in roughness shaders 3 jaren geleden
  Bastiaan Olij 6224b00365 Moved cube_to_dp and cubemap logic into CopyEffects 3 jaren geleden
  Bastiaan Olij fe8c8eeba8 Copy_to_fb is available in both raster and clustered renderers, remove unwanted checks 3 jaren geleden
  Bastiaan Olij 9939cfc4c4 Split out bokeh_dof and copy effects 3 jaren geleden