Commit History

Autor SHA1 Mensaxe Data
  Jerome67000 2609cc9ef4 Removes Script::get_node_type() %!s(int64=8) %!d(string=hai) anos
  Ignacio Etcheverry e218a13a64 Add ScriptLanguage::supports_builtin_mode and improve ScriptCreateDialog %!s(int64=8) %!d(string=hai) anos
  Nathan Lovato cc40784728 Merge pull request #11653 from bojidar-bg/doc-vscript-1 %!s(int64=8) %!d(string=hai) anos
  Bojidar Marinov 10469c1962 Document some of the VisualScript classes. %!s(int64=8) %!d(string=hai) anos
  AndreaCatania 4537977d6d Renamed fixed_process to physics_process %!s(int64=8) %!d(string=hai) anos
  letheed 5ad9be4c24 Rename pos to position in user facing methods and variables %!s(int64=8) %!d(string=hai) anos
  Rémi Verschelde bd282ff43f Use HTTPS URL for Godot's website in the headers %!s(int64=8) %!d(string=hai) anos
  Hein-Pieter van Braam cacced7e50 Convert Object::cast_to() to the static version %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky 541fdffc0a Merge pull request #10319 from neikeq/pr-engine-editor-hint %!s(int64=8) %!d(string=hai) anos
  Bojidar Marinov 4a0b4417a3 Fix #6583, Condition + Wait nodes freezing the game %!s(int64=8) %!d(string=hai) anos
  Ignacio Etcheverry 90b8a5b71e Removes editor_hint from SceneTree %!s(int64=8) %!d(string=hai) anos
  Ignacio Etcheverry 2f290038d6 Removes type information from method binds %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky 8a4bce6ebd Ability to set a function as sequenced, so when called you can choose not to use sequence ports. Fixes #6346 %!s(int64=8) %!d(string=hai) anos
  Indah Sylvia 5ae78fdf6a Makes all Godot API's methods Lower Case %!s(int64=8) %!d(string=hai) anos
  Poommetee Ketson 2777f81d29 Add object type hint for docs %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky 25678b1876 -Renamed GlobalConfig to ProjectSettings, makes more sense. %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky bbada82f80 -Reorganized all properties of project settings (Sorry, Again). %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky 2a3e00c8c7 -Many fixes to VisualScript, fixed property names, etc. %!s(int64=8) %!d(string=hai) anos
  Andreas Haas 8361b1ce07 Add ability to use custom script templates. %!s(int64=8) %!d(string=hai) anos
  Ignacio Etcheverry 4b8568006d External editor improvements and fixes %!s(int64=8) %!d(string=hai) anos
  Rémi Verschelde df61dc4b2b Add "Godot Engine contributors" copyright line %!s(int64=8) %!d(string=hai) anos
  Rémi Verschelde debeee56f7 Fix typos in source code using codespell %!s(int64=8) %!d(string=hai) anos
  Rémi Verschelde 5dbf1809c6 A Whole New World (clang-format edition) %!s(int64=8) %!d(string=hai) anos
  Rémi Verschelde e1c1d7d1d7 Add a bunch of missing Godot headers in own files %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky de0045cf1b -renamed globals.h to global_config.cpp (this seems to have caused a few modified files) %!s(int64=8) %!d(string=hai) anos
  Hein-Pieter van Braam 411ee71b4d Rename the _MD macro to D_METHOD %!s(int64=8) %!d(string=hai) anos
  Hein-Pieter van Braam 0f687f0ccb Remove use of _SCS from ADD_METHOD %!s(int64=8) %!d(string=hai) anos
  Rémi Verschelde 93ab45b6b5 Style: Fix whole-line commented code %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky bc26f90581 Type renames: %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky 0f7af4ea51 -Changed most project settings in the engine, so they have major and minor categories. %!s(int64=8) %!d(string=hai) anos