提交历史

作者 SHA1 备注 提交日期
  Thaddeus Crews 2b7f39ea28 Merge pull request #110505 from Calinou/tweak-draw-command-labels 3 周之前
  Aaron Franke 9fbf5808a0 Rename server "free" functions to "free_rid" to match exposed API 4 月之前
  Hugo Locurcio 204e310914 Tweak draw command label names for consistency 1 月之前
  Dario 6d5ac8f7ef Resolve load and store ops automatically for render passes for discardable textures. 1 年之前
  Dario 5216ef5f9c Add dependency detection improvements to the render graph. 11 月之前
  clayjohn bebf85487e Use a full screen triangle for mipmap calculations in mobile renderer 1 年之前
  clayjohn adfc9ccc44 Use a src rect for copying from screen with CanvasGroup in the mobile backend 1 年之前
  Khasehemwy d950f5f838 Use Reverse Z for the depth buffer 1 年之前
  Bastiaan Olij df8ff797b7 Consistantly use USE_MULTIVIEW as the define in shaders 1 年之前
  Dario cc4d39b0c1 Acyclic Command Graph for RenderingDevice. 1 年之前
  EddieBreeg 8747c67d9e Fix potential integer underflow in rounded up divisions 2 年之前
  clayjohn 43cf21cb71 Use best fit normals for storing screen space normals 1 年之前
  Bastiaan Olij 22cd145177 Merge passes in Vulkan mobile renderer 2 年之前
  Lasuch 608d41a969 Expose copy_effects copy compute shader in Mobile backend 1 年之前
  Bastiaan Olij b1c4d4e55b Ensure optional variants are loaded last. 1 年之前
  Dario 057367bf4f Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support. 2 年之前
  Matias N. Goldberg 6e7d87fb25 Use fullscreen tri instead of quad 2 年之前
  Bastiaan Olij a22f495a3c Split raster barrier into vertex and fragment barrier 2 年之前
  Yuri Rubinsky 94831c7209 Forbid passing multiview sampler to the custom function in shaders 2 年之前
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all 2 年之前
  Rémi Verschelde 465d4c1d95 Merge pull request #70009 from clayjohn/glow-hq 2 年之前
  clayjohn bdd4001ef0 Various fixes and documentation for CanvasGroup 2 年之前
  clayjohn 5b5cd2b98b Remove high quality glow as it is not any higher quality than regular glow 2 年之前
  clayjohn b2b89d7294 Properly remap roughness when reading from radiance map 2 年之前
  clayjohn 21ac6d7d8e Finish implementing Canvas Background mode 2 年之前
  Rémi Verschelde 1e9a61cd40 Merge pull request #68487 from clayjohn/RD-mobile-raster 2 年之前
  clayjohn 3ceb342d37 Enable mipmaps in cubemap roughness shader 2 年之前
  clayjohn 8e41221404 Use raster versions of copy effects for 2D operations when using the mobile renderer 3 年之前
  clayjohn b6f44859d7 Implement multiple clip_children modes for CanvasItems 3 年之前
  Bastiaan Olij 2cd84be64d Extracting render buffers and changing it to a more generic solution 3 年之前