Commit History

Author SHA1 Message Date
  Scayze 2c00b68175 Fix shader compiler typo gl_FrotFace 7 years ago
  Rémi Verschelde abea816e54 Revert "Rename Schlick GGX to GGX." 7 years ago
  Ferenc Arn cb0bf1edea Rename Schlick GGX to GGX. 7 years ago
  Hiroshi Ogawa 59544c74fe Fix render mode specular schlick ggx 8 years ago
  Juan Linietsky d4e20555e8 Ability to set a custom FOV makes it possible to use sky on orthogonal view. Closes #9186 8 years ago
  Juan Linietsky 4f39ce32b9 Fixes to light shaders, should work now.. 8 years ago
  Juan Linietsky 81c9cfdc1b Added light affect parameter to baked AO 8 years ago
  Juan Linietsky bf371dcb32 Added proximity and distance fade to SpatialMaterial 8 years ago
  Rémi Verschelde e73e00d369 Style: Apply clang-format to @reduz's changes 8 years ago
  Juan Linietsky 7eb8760477 Added support for for, break and continue. Closes #10560, closes #10661 8 years ago
  Juan Linietsky 281fb4e4fb Added transmission shader parameter. 8 years ago
  Juan Linietsky 089cf8176e removed DISCARD built in variable, replaced by actual discard GLSL instruction, fixes #9677 8 years ago
  Rémi Verschelde 7ad14e7a3e Dead code tells no tales 8 years ago
  Rémi Verschelde bd282ff43f Use HTTPS URL for Godot's website in the headers 8 years ago
  Juan Linietsky df573f5c3a -Restored Sprite3D to working function, fixes #2061, fixes #9738 8 years ago
  Juan Linietsky e577c5b070 Some adjustments to toon material to make it more flexible 8 years ago
  Juan Linietsky f4c8c552f9 Added triplanar mapping, toon mode, and more specular modes for materials. Added multipass support for materials. 8 years ago
  Juan Linietsky 84de71872f -Added triplanar mapping modes 8 years ago
  Juan Linietsky 3ce046ee0c -Fixed SCREEN_TEXTURE and other related 2D shader parameters. 8 years ago
  Juan Linietsky 8ef1c41a4e Small fixes required to get platformer to work. 8 years ago
  Pedro J. Estébanez 93ffd9023f Add AT_LIGHT_PASS builtin to canvas shaders 8 years ago
  Juan Linietsky 5bf810b5db -Added proper access to depth texture from shader 8 years ago
  Juan Linietsky 0fb99306ff -working SCREEN_TEXTURE, SCREEN_UV shader variables 8 years ago
  Juan Linietsky 5aa66d03d8 Added depth texture support (using parallax) to default material. 8 years ago
  Juan Linietsky 8126a0cb12 subsurface scattering is fixed and working again 8 years ago
  Juan Linietsky c03131fc9f Rework shading modes and change location of light shader 8 years ago
  Juan Linietsky a134f58fb3 rewritten PBR implementation to make it friendlier with Blender 8 years ago
  PanPan 9079ef46e7 fix varying in 3.0 shader 8 years ago
  Rémi Verschelde 515f92d03b Fix property warnings and hide some debug prints 8 years ago
  Rémi Verschelde df61dc4b2b Add "Godot Engine contributors" copyright line 8 years ago