Cronologia Commit

Autore SHA1 Messaggio Data
  Hugo Locurcio 2dc7b03a82 Allow using between 1 and 8 cascades for SDFGI 3 anni fa
  Yuri Roubinsky 422f7b280f Optimize include files to improve `shader_language.h` compilation speed 3 anni fa
  Rémi Verschelde 9e97262132 Merge pull request #56170 from Calinou/renderingserver-expose-gi-half-resolution 3 anni fa
  Hugo Locurcio 221efffdf7 Expose RenderingServer SSIL quality setter methods 3 anni fa
  Fernando Cosentino ca79373d13 Added material_overlay property to MeshInstance3D 4 anni fa
  Rémi Verschelde 095c72b03e Merge pull request #55790 from Calinou/renderingserver-add-device-type-getter 3 anni fa
  Rémi Verschelde 851fb16350 Merge pull request #56305 from Calinou/rename-lod-threshold 3 anni fa
  Rémi Verschelde ff211c8e5a Merge pull request #55386 from Calinou/allow-disable-depth-prepass 3 anni fa
  Rémi Verschelde 7f66c16c03 Merge pull request #51206 from clayjohn/Vulkan-ASSGI 3 anni fa
  Rémi Verschelde fe52458154 Update copyright statements to 2022 3 anni fa
  Hugo Locurcio df09bc38cb Rename Lod Threshold to Mesh Lod Threshold 3 anni fa
  Hugo Locurcio bf339842a5 Expose RenderingServer GI half resolution setter method 3 anni fa
  Hugo Locurcio b3174e7af9 Add `RenderingServer.get_video_adapter_type()` method 3 anni fa
  Rémi Verschelde 46d384060e Merge pull request #35901 from nathanfranke/pool-byte-array-subarray-exclusive 3 anni fa
  Silc 'Tokage' Renew ca2b7a87a5 Fixed minimum size of aabb in ImmediateMesh to draw only one vertex 3 anni fa
  Hugo Locurcio 989a7d9270 Allow disabling the depth prepass in the Vulkan Clustered backend 3 anni fa
  Nathan Franke dd30253cdc PackedByteArray, Array slice end exclusive, rename subarray to slice 3 anni fa
  Je06jm 20deb0917d Implemented AMD's FSR as a computer shader for upscaling 3D scenes 3 anni fa
  Yuri Roubinsky 826e781bfa Fix default_texture_param in shader pipeline to support uniform arrays 4 anni fa
  clayjohn 0eff109a21 Added SSIL post processing effect 4 anni fa
  Brian Semrau ac24070056 Use Callable in RS::request_frame_drawn_callback 4 anni fa
  Clay John 8a10bb7d0d Use OpenGL 3.3 core profile instead of compatibility profile 4 anni fa
  clayjohn 1b2cd9f251 Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog 4 anni fa
  JFonS c571e4a7f4 Implement distance fade and transparency 4 anni fa
  Rémi Verschelde 3bebbcacdb Merge pull request #53992 from Calinou/hard-shadow-mapping-allow-dithering 4 anni fa
  Hugo Locurcio e87ec8ec17 Add Soft Very Low shadow quality mode for 3D 4 anni fa
  Rémi Verschelde da98357e6e doctool: Fix differences between headless and Vulkan rendering backends 4 anni fa
  Joan Fons 8ab7ca4b32 Fix auto LOD generation for blendshapes. 4 anni fa
  Hugo Locurcio 73c6e19acc Allow any floating-point value as a 3D rendering scale option 4 anni fa
  Hugo Locurcio 265bae824f Remove unimplemented `Environment.ambient_light_occlusion_color` property 4 anni fa