Commit History

Autor SHA1 Mensaxe Data
  Rémi Verschelde 49646383f1 Update copyright statements to 2021 %!s(int64=4) %!d(string=hai) anos
  Rémi Verschelde a7f49ac9a1 Update copyright statements to 2020 %!s(int64=5) %!d(string=hai) anos
  64epicks e430f8ca61 Implemented `ord` function in VisualScript %!s(int64=6) %!d(string=hai) anos
  Chaosus 6694c119d0 Added lerp_angles built-in function %!s(int64=6) %!d(string=hai) anos
  Aaron Franke a60f242982 Add integer posmod and rename default arg names %!s(int64=7) %!d(string=hai) anos
  JohnJLight 38d3bfe971 Made use of semicolons more consitent, fixed formatting %!s(int64=6) %!d(string=hai) anos
  Giacom c00427add3 Added move_toward functions for float, Vector2 and Vector3 %!s(int64=6) %!d(string=hai) anos
  Chaosus 514a3fb96a Added smoothstep built-in function %!s(int64=6) %!d(string=hai) anos
  Rémi Verschelde b16c309f82 Update copyright statements to 2019 %!s(int64=6) %!d(string=hai) anos
  Pieter-Jan Briers 8d9d847a1a Move things into the title bars of Visual Script nodes. %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde e4213e66b2 Add missing copyright headers and fix formatting %!s(int64=7) %!d(string=hai) anos
  Rémi Verschelde b50a9114b1 Update copyright statements to 2018 %!s(int64=7) %!d(string=hai) anos
  pablotato 054a2ac579 Add cartesian to polar conversion functions %!s(int64=8) %!d(string=hai) anos
  Rémi Verschelde ea0e942617 Merge pull request #12035 from Chaosus/wrapfunc %!s(int64=8) %!d(string=hai) anos
  Rémi Verschelde bf88c3c8e8 Merge pull request #12097 from rcurtis/issue12065 %!s(int64=8) %!d(string=hai) anos
  RCurtis 7fb57ecbd9 Fixed issue that improperly initialized visual node properties to Nil %!s(int64=8) %!d(string=hai) anos
  Poommetee Ketson efc5209b99 VisualScript: add inverse_lerp & range_lerp %!s(int64=8) %!d(string=hai) anos
  Chaosus 216a8aa643 Added new wrap functions %!s(int64=8) %!d(string=hai) anos
  Rémi Verschelde bd282ff43f Use HTTPS URL for Godot's website in the headers %!s(int64=8) %!d(string=hai) anos
  Rémi Verschelde df61dc4b2b Add "Godot Engine contributors" copyright line %!s(int64=8) %!d(string=hai) anos
  Rémi Verschelde 5dbf1809c6 A Whole New World (clang-format edition) %!s(int64=8) %!d(string=hai) anos
  Rémi Verschelde e1c1d7d1d7 Add a bunch of missing Godot headers in own files %!s(int64=8) %!d(string=hai) anos
  Rémi Verschelde 57166cd292 Merge pull request #7093 from bojidar-bg/named-colors %!s(int64=8) %!d(string=hai) anos
  Juan Linietsky 118eed485e ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. %!s(int64=8) %!d(string=hai) anos
  Bojidar Marinov 23381a530b Add named colors to GDScript/Visual Script/core. %!s(int64=9) %!d(string=hai) anos
  Bojidar Marinov 513c0265c4 Add `String char(int ascii)` function to GDScript and Visual Script %!s(int64=9) %!d(string=hai) anos
  Juan Linietsky 23ababdcd5 Changed Vector3.snap from fmod to stepify, which makes more sense, fixes #6399 %!s(int64=9) %!d(string=hai) anos
  Juan Linietsky 259418f827 VisualScript can now execute visual scripts, but there is no debugger or profiler yet. %!s(int64=9) %!d(string=hai) anos
  Juan Linietsky ad313097eb WIP visual scripting, not working yet but you can check out stuff %!s(int64=9) %!d(string=hai) anos