reduz
|
05de7ce6ca
Refactored variant setters/getters
|
4 years ago |
Umang Kalra
|
c37f633216
Fixes the misleading error message for call_recursive method for TreeItems
|
4 years ago |
Thakee Nathees
|
75d4511cb5
null pointer dereference at GDScriptFunction::call fix
|
4 years ago |
George Marques
|
635c6a0a18
Add GDScript disassembler
|
5 years ago |
George Marques
|
5d6e853806
New GDScript tokenizer and parser
|
5 years ago |
George Marques
|
0f1da72492
Actually set GDScript static reference
|
5 years ago |
Rémi Verschelde
|
ab460e7a6f
Merge pull request #39074 from vnen/gdscript-assert-message
|
5 years ago |
George Marques
|
f29a2e2606
GDScript: Fix assert message when no custom message is set
|
5 years ago |
Pedro J. Estébanez
|
1f0548efd4
Fix too eager GDScriptFunctionState stack cleanup
|
5 years ago |
Rémi Verschelde
|
0ee0fa42e6
Style: Enforce braces around if blocks and loops
|
5 years ago |
Rémi Verschelde
|
07bc4e2f96
Style: Enforce separation line between function definitions
|
5 years ago |
Rémi Verschelde
|
0be6d925dc
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
|
5 years ago |
Rémi Verschelde
|
1a8167867b
Modernize remaining uses of 0/NULL instead of nullptr (C++11)
|
5 years ago |
Pedro J. Estébanez
|
46bfe4452f
Fix object leaks caused by unfulfilled yields
|
5 years ago |
Pedro J. Estébanez
|
c427334393
Fix leaked objects when game ends with yields in progress
|
5 years ago |
Rémi Verschelde
|
6aac75afc2
Merge pull request #37318 from ttencate/fix/argument_nulled_37312
|
5 years ago |
lupoDharkael
|
95a1400a2a
Replace NULL with nullptr
|
5 years ago |
Thomas ten Cate
|
23a8a8c667
Revert "Allow parameters passed to GDScript functions to be nulled"
|
5 years ago |
Rémi Verschelde
|
cb282c6ef0
Style: Set clang-format Standard to Cpp11
|
5 years ago |
Fabio Alessandrelli
|
b8ddaf9c33
Refactor ScriptDebugger.
|
5 years ago |
Pedro J. Estébanez
|
18fbdbb456
Reimplement Mutex with C++'s <mutex>
|
5 years ago |
Juan Linietsky
|
69c95f4b4c
Reworked signal connection system, added support for Callable and Signal objects and made them default.
|
5 years ago |
George Marques
|
4d960efafc
GDScript: Remove self static reference and create one on calls
|
5 years ago |
Juan Linietsky
|
867d073b98
Changed logic and optimized ObjectID in ObjectDB and Variant, removed RefPtr.
|
5 years ago |
Juan Linietsky
|
cf8c679a23
ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits.
|
5 years ago |
Rémi Verschelde
|
4faaf6089a
Remove unused #if 0'ed code
|
5 years ago |
ChibiDenDen
|
9ffa9a6bac
Fix constant access in base class through subclass instance
|
5 years ago |
George Marques
|
3718f8f592
GDScript: Validate object instance on `is` operation
|
5 years ago |
Rémi Verschelde
|
a7f49ac9a1
Update copyright statements to 2020
|
5 years ago |
George Marques
|
475d7f0e52
GDScript: Fix type conversion in assignment with operation
|
5 years ago |