Dario
|
73eff10c76
Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
|
1 gadu atpakaļ |
jsjtxietian
|
453c2246b6
Use render method from OS in compositor RD; Update related UI
|
1 gadu atpakaļ |
jsjtxietian
|
b6bee1c21e
Fix bad parameter of rendering_method crashes Godot
|
2 gadi atpakaļ |
Pedro J. Estébanez
|
77d8372285
Fix drawing of viewports without swapping buffers
|
2 gadi atpakaļ |
Matias N. Goldberg
|
53837adc00
Use 16-bit index buffers instead of 32 when unnecessary
|
2 gadi atpakaļ |
clayjohn
|
57eb762bae
Add option to enable HDR rendering in 2D
|
2 gadi atpakaļ |
Bastiaan Olij
|
a8ec72cf94
Move roughness limiter and sort into their own classes
|
2 gadi atpakaļ |
Rémi Verschelde
|
d95794ec8a
One Copyright Update to rule them all
|
2 gadi atpakaļ |
clayjohn
|
669a87bd89
Enable using filtering on boot image in RD renderer
|
2 gadi atpakaļ |
Rémi Verschelde
|
8017827144
SCons: Re-enable treating `#warning` as error with `werror`
|
3 gadi atpakaļ |
Bastiaan Olij
|
c7656978ba
Adding getters to RenderTarget and implementing override functionality for XR
|
3 gadi atpakaļ |
Haoyu Qiu
|
ffdac72eaa
Add various null checks in RenderingServer
|
3 gadi atpakaļ |
clayjohn
|
4a1c7de57c
Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer).
|
3 gadi atpakaļ |
Aaron Franke
|
10a56981dc
Rename String `plus_file` to `path_join`
|
3 gadi atpakaļ |
Juan Linietsky
|
f999f52f0a
Add a Framebuffer cache
|
3 gadi atpakaļ |
Bastiaan Olij
|
ecfcfd97fa
Split dependency logic
|
3 gadi atpakaļ |
Rémi Verschelde
|
c273ddc3ee
Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`
|
3 gadi atpakaļ |
Bastiaan Olij
|
0b4fd92a17
Moved particles into ParticlesStorage
|
3 gadi atpakaļ |
Bastiaan Olij
|
b6faf6c6c0
Move light, reflection probe and lightmap into LightStorage
|
3 gadi atpakaļ |
Bastiaan Olij
|
6b28d94e77
Merge canvas and decal into TextureStorage and add render target
|
3 gadi atpakaļ |
bruvzg
|
9381acb6a4
Make FileAccess and DirAccess classes reference counted.
|
3 gadi atpakaļ |
Bastiaan Olij
|
b8be7903f3
Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage
|
3 gadi atpakaļ |
Bastiaan Olij
|
36defd1179
Extract global variable, shader and material storage
|
3 gadi atpakaļ |
Bastiaan Olij
|
0fe06e9467
Extract Decal and Decal atlas from Storage class
|
3 gadi atpakaļ |
Rémi Verschelde
|
e142c10fc5
Merge pull request #58993 from notSanil/device-limit-exceeded-fix
|
3 gadi atpakaļ |
notSanil
|
36fa7059ed
Fix device limit exceeding for uniform buffer
|
3 gadi atpakaļ |
Bastiaan Olij
|
57e5a33623
Split dummy renderer classes into separate files
|
3 gadi atpakaļ |
reduz
|
b0ca03b0a2
Add a UniformSet cache
|
3 gadi atpakaļ |
bruvzg
|
0c27667124
[Windows] Fix Vulkan driver crash on sub-window minimization.
|
3 gadi atpakaļ |
Rémi Verschelde
|
cba2fd2e80
Revert "Add new scaling modes for splash screen"
|
3 gadi atpakaļ |