Commit History

Author SHA1 Message Date
  Rémi Verschelde 3eb1ac9fd2 Merge pull request #72075 from Maran23/extents-to-size 2 years ago
  Marius Hanl a59819630d Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D 3 years ago
  Rémi Verschelde 97de7f39e1 Merge pull request #72404 from clayjohn/RD-sky-crash 2 years ago
  clayjohn cfd5fe0f29 Avoid crash when CanvasTexture used with light decal atlas 2 years ago
  clayjohn bc64a734d3 Fix various crashes relating to low roughness_layers 2 years ago
  Bastiaan Olij 85c478e170 Make screen texture and depth texture work in Multiview 2 years ago
  clayjohn 49bebf2bfb Sort decals and lights based on camera origin 2 years ago
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all 2 years ago
  Bastiaan Olij e886a7af81 Cleanup and improve sky render 2 years ago
  Quentin Guidée d9c05f7fbd Fix double get_singleton() 2 years ago
  clayjohn 5f4a561f6c Scale light shadow bias by soft_shadow_scale to reduce shadow acne on high quality settings 2 years ago
  Bastiaan Olij ddc4ae1175 Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method. 2 years ago
  clayjohn 385ee5c70b Implement Physical Light Units as an optional setting. 3 years ago
  Hugo Locurcio 09bedcead4 Add a per-light volumetric fog energy property 4 years ago
  Micky 59e11934d8 Rename `str2var` to `str_to_var` and similar 3 years ago
  Hugo Locurcio baaa7503c7 Add a shadow opacity property to Light3D 3 years ago
  Bastiaan Olij 81c6f73109 Changed storage structs to private 3 years ago
  Bastiaan Olij ecfcfd97fa Split dependency logic 3 years ago
  Bastiaan Olij b6faf6c6c0 Move light, reflection probe and lightmap into LightStorage 3 years ago