Rémi Verschelde
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3eb1ac9fd2
Merge pull request #72075 from Maran23/extents-to-size
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2 years ago |
Marius Hanl
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a59819630d
Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D
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3 years ago |
Rémi Verschelde
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97de7f39e1
Merge pull request #72404 from clayjohn/RD-sky-crash
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2 years ago |
clayjohn
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cfd5fe0f29
Avoid crash when CanvasTexture used with light decal atlas
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2 years ago |
clayjohn
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bc64a734d3
Fix various crashes relating to low roughness_layers
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2 years ago |
Bastiaan Olij
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85c478e170
Make screen texture and depth texture work in Multiview
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2 years ago |
clayjohn
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49bebf2bfb
Sort decals and lights based on camera origin
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2 years ago |
Rémi Verschelde
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d95794ec8a
One Copyright Update to rule them all
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2 years ago |
Bastiaan Olij
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e886a7af81
Cleanup and improve sky render
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2 years ago |
Quentin Guidée
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d9c05f7fbd
Fix double get_singleton()
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2 years ago |
clayjohn
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5f4a561f6c
Scale light shadow bias by soft_shadow_scale to reduce shadow acne on high quality settings
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2 years ago |
Bastiaan Olij
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ddc4ae1175
Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method.
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2 years ago |
clayjohn
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385ee5c70b
Implement Physical Light Units as an optional setting.
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3 years ago |
Hugo Locurcio
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09bedcead4
Add a per-light volumetric fog energy property
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4 years ago |
Micky
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59e11934d8
Rename `str2var` to `str_to_var` and similar
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3 years ago |
Hugo Locurcio
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baaa7503c7
Add a shadow opacity property to Light3D
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3 years ago |
Bastiaan Olij
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81c6f73109
Changed storage structs to private
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3 years ago |
Bastiaan Olij
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ecfcfd97fa
Split dependency logic
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3 years ago |
Bastiaan Olij
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b6faf6c6c0
Move light, reflection probe and lightmap into LightStorage
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3 years ago |