Commit History

Author SHA1 Message Date
  Marius Hanl a59819630d Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D 3 years ago
  clayjohn 5931d504c1 Add a few more checks to ensure that unsupported image formats are not used in the mobile renderer 2 years ago
  clayjohn 49bebf2bfb Sort decals and lights based on camera origin 2 years ago
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all 2 years ago
  Rémi Verschelde f318d60e06 Merge pull request #65376 from reduz/astc-support 2 years ago
  Juan Linietsky 71d21c7ccb Implement basic ASTC support 3 years ago
  Rémi Verschelde 676f60b0cc Merge pull request #70132 from clayjohn/RT-update 2 years ago
  clayjohn 5e90b90a97 Don't attempt to create or use an R8_UINT texture as storage if VRS is not supported 2 years ago
  clayjohn 1b330820bf Implement render_target_was_used API so that Viewports can properly check if they have been used. 2 years ago
  clayjohn bdd4001ef0 Various fixes and documentation for CanvasGroup 2 years ago
  dzil123 8fab25f32f GLES3 TextureStorage - add missing null checks 2 years ago
  Rémi Verschelde 1e9a61cd40 Merge pull request #68487 from clayjohn/RD-mobile-raster 2 years ago
  Rémi Verschelde e10f8cbf40 Merge pull request #68186 from pkdawson/expose-texture-rd 2 years ago
  clayjohn 8e41221404 Use raster versions of copy effects for 2D operations when using the mobile renderer 2 years ago
  David Snopek 7fb8b931d7 Collapse three seperate texture storage methods into render_target_set_override() 2 years ago
  Patrick Dawson 71d8de2763 Expose texture_get_rd_texture 2 years ago
  kobewi 072f6feaba Make some Image methods static 3 years ago
  Pedro J. Estébanez ee91531998 Restrict MSAA attachment usage to the strictly needed set 2 years ago
  Rémi Verschelde 8017827144 SCons: Re-enable treating `#warning` as error with `werror` 2 years ago
  Bastiaan Olij c7656978ba Adding getters to RenderTarget and implementing override functionality for XR 3 years ago
  Bastiaan Olij ddc4ae1175 Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method. 2 years ago
  Haoyu Qiu ffdac72eaa Add various null checks in RenderingServer 2 years ago
  Rémi Verschelde d1a155e3cd Fix various -Wmaybe-uninitialized warnings from GCC 12.2.1 2 years ago
  Bastiaan Olij 2cd84be64d Extracting render buffers and changing it to a more generic solution 3 years ago
  Hendrik Brucker e96b1a2c0c Implement MSAA for 2D [Vulkan only] 3 years ago
  clayjohn 7c848ee591 Detect if VRS supported before creating default VRS texture 3 years ago
  Hugo Locurcio 813f6a5d57 Add `hint_transparent` to use a transparent black placeholder texture 4 years ago
  Bastiaan Olij 81c6f73109 Changed storage structs to private 3 years ago
  Pedro J. Estébanez 5f71b55380 Improve handling of the format of the VRS image 3 years ago
  Rémi Verschelde abe8b88702 Merge pull request #62834 from RandomShaper/fix_vk_sky_error 3 years ago