Commit History

Author SHA1 Message Date
  kobewi 615c517034 Use range iterators in LocalVector loops 2 years ago
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all 2 years ago
  clayjohn 5e90b90a97 Don't attempt to create or use an R8_UINT texture as storage if VRS is not supported 2 years ago
  Markus Sauermann b8031bb7d6 Code simplifications 3 years ago
  kobewi 072f6feaba Make some Image methods static 3 years ago
  Rémi Verschelde 3a2b0ab73d Merge pull request #66898 from aaronfranke/proj-mat-columns 3 years ago
  Bastiaan Olij c7656978ba Adding getters to RenderTarget and implementing override functionality for XR 3 years ago
  Aaron Franke 2cea42cc7f Rename Projection `matrix` to `columns` 3 years ago
  Bastiaan Olij ddc4ae1175 Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method. 3 years ago
  Bastiaan Olij 2cd84be64d Extracting render buffers and changing it to a more generic solution 3 years ago
  clayjohn 385ee5c70b Implement Physical Light Units as an optional setting. 3 years ago
  Micky 59e11934d8 Rename `str2var` to `str_to_var` and similar 3 years ago
  Bastiaan Olij f50f0844e9 Fix resource leaks in VoxelGI 3 years ago
  Rémi Verschelde 2cdef4d532 Merge pull request #63589 from RandomShaper/sdfgi_debug_pc 3 years ago
  Bastiaan Olij 81c6f73109 Changed storage structs to private 3 years ago
  Pedro J. Estébanez 278950f731 Keep SdfgiDebug shader's push constant size <= 128 3 years ago
  Bastiaan Olij f579125eeb Restructure environment in render implementation 3 years ago
  Bastiaan Olij 0bd042c601 Change RendererSceneRender::GeometryInstance so more code is shared among renderers 3 years ago
  Bastiaan Olij bad5c659a4 Move Sky(RD) into environment 3 years ago
  reduz 455c06ecd4 Implement Vector4, Vector4i, Projection 3 years ago
  luz paz 38aaaa3cf9 Fix various typos not caught by codespell 3 years ago
  Rémi Verschelde abe8b88702 Merge pull request #62834 from RandomShaper/fix_vk_sky_error 3 years ago
  Rémi Verschelde 5bea531228 Merge pull request #62848 from RandomShaper/shader_writability_improvement 3 years ago
  Pedro J. Estébanez 4ac2008782 Make SDFGI direct light shader follow the same-writability rule 3 years ago
  Bastiaan Olij d139131aab Adding Variable Rate Shading support to Godot 3 years ago
  Pedro J. Estébanez ba39230ef3 Bind correct default resource type in GI 3 years ago
  Rémi Verschelde 55fca1cb94 Merge pull request #62344 from BastiaanOlij/extract_dependencies 3 years ago
  Hugo Locurcio c9037a8d2c Remove unused anisotropy setter/getter methods in VoxelGI 3 years ago
  Hugo Locurcio f9e6b292e2 Remove debugging print following GI reorganization 3 years ago
  Bastiaan Olij ecfcfd97fa Split dependency logic 3 years ago