kobewi
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615c517034
Use range iterators in LocalVector loops
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2 years ago |
Rémi Verschelde
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d95794ec8a
One Copyright Update to rule them all
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2 years ago |
clayjohn
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5e90b90a97
Don't attempt to create or use an R8_UINT texture as storage if VRS is not supported
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2 years ago |
Markus Sauermann
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b8031bb7d6
Code simplifications
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3 years ago |
kobewi
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072f6feaba
Make some Image methods static
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3 years ago |
Rémi Verschelde
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3a2b0ab73d
Merge pull request #66898 from aaronfranke/proj-mat-columns
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3 years ago |
Bastiaan Olij
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c7656978ba
Adding getters to RenderTarget and implementing override functionality for XR
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3 years ago |
Aaron Franke
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2cea42cc7f
Rename Projection `matrix` to `columns`
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3 years ago |
Bastiaan Olij
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ddc4ae1175
Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method.
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3 years ago |
Bastiaan Olij
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2cd84be64d
Extracting render buffers and changing it to a more generic solution
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3 years ago |
clayjohn
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385ee5c70b
Implement Physical Light Units as an optional setting.
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3 years ago |
Micky
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59e11934d8
Rename `str2var` to `str_to_var` and similar
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3 years ago |
Bastiaan Olij
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f50f0844e9
Fix resource leaks in VoxelGI
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3 years ago |
Rémi Verschelde
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2cdef4d532
Merge pull request #63589 from RandomShaper/sdfgi_debug_pc
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3 years ago |
Bastiaan Olij
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81c6f73109
Changed storage structs to private
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3 years ago |
Pedro J. Estébanez
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278950f731
Keep SdfgiDebug shader's push constant size <= 128
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3 years ago |
Bastiaan Olij
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f579125eeb
Restructure environment in render implementation
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3 years ago |
Bastiaan Olij
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0bd042c601
Change RendererSceneRender::GeometryInstance so more code is shared among renderers
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3 years ago |
Bastiaan Olij
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bad5c659a4
Move Sky(RD) into environment
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3 years ago |
reduz
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455c06ecd4
Implement Vector4, Vector4i, Projection
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3 years ago |
luz paz
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38aaaa3cf9
Fix various typos not caught by codespell
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3 years ago |
Rémi Verschelde
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abe8b88702
Merge pull request #62834 from RandomShaper/fix_vk_sky_error
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3 years ago |
Rémi Verschelde
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5bea531228
Merge pull request #62848 from RandomShaper/shader_writability_improvement
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3 years ago |
Pedro J. Estébanez
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4ac2008782
Make SDFGI direct light shader follow the same-writability rule
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3 years ago |
Bastiaan Olij
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d139131aab
Adding Variable Rate Shading support to Godot
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3 years ago |
Pedro J. Estébanez
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ba39230ef3
Bind correct default resource type in GI
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3 years ago |
Rémi Verschelde
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55fca1cb94
Merge pull request #62344 from BastiaanOlij/extract_dependencies
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3 years ago |
Hugo Locurcio
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c9037a8d2c
Remove unused anisotropy setter/getter methods in VoxelGI
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3 years ago |
Hugo Locurcio
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f9e6b292e2
Remove debugging print following GI reorganization
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3 years ago |
Bastiaan Olij
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ecfcfd97fa
Split dependency logic
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3 years ago |