Commit History

Autor SHA1 Mensaxe Data
  Ev1lbl0w 3d9ef1e4de Added missing returns on error scenarios %!s(int64=4) %!d(string=hai) anos
  Yuri Roubinsky 571f4396ea Prevents shader crash if two struct with the same name are declared %!s(int64=4) %!d(string=hai) anos
  Yuri Roubinsky f91e7e3ba4 Prevents shader crash if passing invalid struct to the return statement %!s(int64=4) %!d(string=hai) anos
  Yuri Roubinsky dd0874e717 Allow passing varying from fragment to light shader function %!s(int64=4) %!d(string=hai) anos
  Aaron Franke a3e3bf8227 Make hex_to_int and bin_to_int handle the prefix automatically %!s(int64=4) %!d(string=hai) anos
  Yuri Roubinsky 289cc89a39 Prevent crash due to assigning incorrect order of instance uniform %!s(int64=4) %!d(string=hai) anos
  Rémi Verschelde b5334d14f7 Update copyright statements to 2021 %!s(int64=4) %!d(string=hai) anos
  Marcel Admiraal 5b937d493f Rename empty() to is_empty() %!s(int64=4) %!d(string=hai) anos
  Yuri Roubinsky bc0e8e7a21 Fix using post-init shader array constructors %!s(int64=4) %!d(string=hai) anos
  Yuri Roubinsky fe4c8e387b Added support for constants in shader `case` and array size declaration %!s(int64=4) %!d(string=hai) anos
  bruvzg 644f739660 Static analyzer fixes: %!s(int64=4) %!d(string=hai) anos
  George Marques 02f60812ed Rename TYPE_REAL to TYPE_FLOAT %!s(int64=4) %!d(string=hai) anos
  Aaron Franke 02161aad5a Remove empty lines around braces with the formatting script %!s(int64=5) %!d(string=hai) anos
  reduz 127458ed17 Reorganized core/ directory, it was too fatty already %!s(int64=5) %!d(string=hai) anos
  Yuri Roubinsky 6914597026 FIx autocompletion for emit_particle in shader editor %!s(int64=5) %!d(string=hai) anos
  Yuri Roubinsky 53740c69df Forbids varying declaration in particles and sky shaders %!s(int64=5) %!d(string=hai) anos
  reduz d0bddf53c5 Implement manual particle emission and particle sub emitters. %!s(int64=5) %!d(string=hai) anos
  Yuri Roubinsky b1351fe781 Fix crash regression in the shader function validation %!s(int64=5) %!d(string=hai) anos
  Yuri Roubinsky ab9978697e Improve messages in shader function validation %!s(int64=5) %!d(string=hai) anos
  bruvzg 80b8eff6aa [Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms. %!s(int64=5) %!d(string=hai) anos
  Yuri Roubinsky 2a00c868de Fix particles shader to use built-ins %!s(int64=5) %!d(string=hai) anos
  Aaron Franke 56e2c6c704 Make all String float conversion methods be 64-bit %!s(int64=5) %!d(string=hai) anos
  Yuri Roubinsky 01950553f2 Fix some incorrect conversions which lead to crash in shaders %!s(int64=5) %!d(string=hai) anos
  Yuri Roubinsky 3eeb272b2e Enables 'fma' for GLES2 %!s(int64=5) %!d(string=hai) anos
  Yuri Roubinsky ecb5f7ea23 Added 'fma' function to shader language %!s(int64=5) %!d(string=hai) anos
  Rémi Verschelde a8a2769bb6 Merge pull request #38713 from aaronfranke/string-64bit %!s(int64=5) %!d(string=hai) anos
  Yuri Roubinsky c554d9e556 Added const qualifier support for function arguments in shaders %!s(int64=5) %!d(string=hai) anos
  Yuri Roubinsky 2ce77e4b57 Prevents usage of return in main shader functions %!s(int64=5) %!d(string=hai) anos
  Yuri Roubinsky b6ca9536f2 Fix few places in shaders where const passing still incorrect %!s(int64=5) %!d(string=hai) anos
  Yuri Roubinsky 636a9d9f50 Implemented global const array to shaders %!s(int64=6) %!d(string=hai) anos