Commit History

Autor SHA1 Mensaxe Data
  jfons 4d9d99bb82 Implement occlusion culling %!s(int64=4) %!d(string=hai) anos
  clayjohn 92731d292c Rename get_surface_material to get_surface_override_material %!s(int64=4) %!d(string=hai) anos
  Andy Maloney 8d1abe2a00 Remove impossible condition in RenderingServer::mesh_surface_make_offsets_from_format %!s(int64=4) %!d(string=hai) anos
  reduz 64140eaf42 Reorganize Project Settings %!s(int64=4) %!d(string=hai) anos
  reduz 8b19ffd810 Make Servers truly Thread Safe %!s(int64=4) %!d(string=hai) anos
  reduz 8faf23b52b Simplify Volumetric Fog %!s(int64=4) %!d(string=hai) anos
  Rémi Verschelde d2e1216504 Merge pull request #37547 from aaronfranke/tau %!s(int64=4) %!d(string=hai) anos
  reduz a9beb7aa8c Shadow map rendering optimization %!s(int64=4) %!d(string=hai) anos
  reduz 6fe342478b Several GI related optimizations and fixes %!s(int64=4) %!d(string=hai) anos
  reduz 099dee35f4 Added GPU based cluster builder %!s(int64=4) %!d(string=hai) anos
  Aaron Franke 1d5042c9e2 Use Math_TAU and deg2rad/rad2deg in more places and optimize code %!s(int64=5) %!d(string=hai) anos
  reduz 77bc3e9ac3 Threaded optimizations to cull and render %!s(int64=4) %!d(string=hai) anos
  Rémi Verschelde b5334d14f7 Update copyright statements to 2021 %!s(int64=4) %!d(string=hai) anos
  K. S. Ernest (iFire) Lee dff1d8d7b0 Expose gltf2 eight weights. %!s(int64=4) %!d(string=hai) anos
  Rémi Verschelde 6063af6788 Merge pull request #44641 from reduz/get-frame-setup-time %!s(int64=4) %!d(string=hai) anos
  Juan Linietsky 3fdf4bfe71 Merge pull request #44623 from reduz/rewrite-renderer-indexer %!s(int64=4) %!d(string=hai) anos
  reduz 7219f37cb5 Add API to get frame setup time on CPU %!s(int64=4) %!d(string=hai) anos
  reduz f910e9f70c Bind viewport measure functions %!s(int64=4) %!d(string=hai) anos
  reduz 83058597cf Replace Octree by DynamicBVH in cull code %!s(int64=4) %!d(string=hai) anos
  clayjohn 44f8922305 Port ASSAO to Godot to replace SAO %!s(int64=4) %!d(string=hai) anos
  reduz bf77016c8a Reimplement skeletons and blend shapes %!s(int64=4) %!d(string=hai) anos
  Tomasz Chabora 2c048ea164 Cleanup unused engine code %!s(int64=4) %!d(string=hai) anos
  reduz 2748b9a10d Add support for low-end 3D rendering. %!s(int64=4) %!d(string=hai) anos
  Rémi Verschelde 1a001ad964 doc: Sync classref with current source %!s(int64=4) %!d(string=hai) anos
  reduz 70f5972905 Refactored Mesh internals and formats. %!s(int64=4) %!d(string=hai) anos
  Rémi Verschelde ef2d1f6d19 Merge pull request #42761 from fire/color-grading-3d %!s(int64=4) %!d(string=hai) anos
  clayjohn 076908bed9 Environment brightness, contrast, saturation restore with color correction. %!s(int64=4) %!d(string=hai) anos
  Rémi Verschelde 94341ac547 Merge pull request #42987 from clayjohn/VULKAN-sky-only %!s(int64=4) %!d(string=hai) anos
  reduz 1bcf3c305b Implement signed distance fields for 2D shaders %!s(int64=4) %!d(string=hai) anos
  Aaron Franke 02161aad5a Remove empty lines around braces with the formatting script %!s(int64=5) %!d(string=hai) anos