Fredia Huya-Kouadio
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ec4d720850
Fix the issue causing the Godot Android Editor to crash when returning from the launched and running game
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2 years ago |
Fredia Huya-Kouadio
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da3e380240
Update the logic to calculate the screen scale on Android
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2 years ago |
bruvzg
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db7d8c2d87
[GDExtension] Expose some low level functions and String operators.
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2 years ago |
Rémi Verschelde
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d95794ec8a
One Copyright Update to rule them all
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2 years ago |
bruvzg
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ecec415988
Use system fonts as fallback and improve system font handling.
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2 years ago |
clayjohn
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9141984e7e
Enable GLES3 on Android
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2 years ago |
Fredia Huya-Kouadio
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7cc47613fe
Add missing display server overrides
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2 years ago |
bruvzg
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6033668bed
[Android] Fix GDExtension export and loading.
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2 years ago |
MJacred
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ac9786c525
Add get_distribution_name() and get_version() to OS
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3 years ago |
Aaron Franke
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10a56981dc
Rename String `plus_file` to `path_join`
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3 years ago |
Aaron Franke
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27b0f18275
Unify bits, arch, and android_arch into env["arch"]
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3 years ago |
Fredia Huya-Kouadio
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f9c19298ce
Add full support for Android scoped storage.
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4 years ago |
Marcel Admiraal
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2afef001e7
Cleanup Android C++ code
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3 years ago |
Emmanuel Leblond
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80f61352fb
Add GDNativeInterface::get_library_path to GDExtension
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3 years ago |
Rémi Verschelde
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8dfa12cae7
Merge pull request #59979 from bruvzg/cpp_check2
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3 years ago |
Fredy Huya-Kouadio
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3b1e62bc7c
Fix the issue causing the screen to be black after resuming when in low processor mode.
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3 years ago |
bruvzg
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de4c97758a
Fix more issues found by cppcheck.
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3 years ago |
Fredia Huya-Kouadio
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b176b31f5d
Fix flickering issues with low processor mode on Android
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3 years ago |
Fredy Huya-Kouadio
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5711037bf6
Android port of the Godot Editor
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4 years ago |
Rémi Verschelde
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b8b4580448
Style: Cleanup single-line blocks, semicolons, dead code
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3 years ago |
Rémi Verschelde
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fe52458154
Update copyright statements to 2022
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3 years ago |
Nathan Franke
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49403cbfa0
Replace String comparisons with "", String() to is_empty()
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3 years ago |
Pedro J. Estébanez
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07adf1193d
Drop broken Android 32-bit framebuffer setting for a reliable one for depth buffer
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4 years ago |
Clay John
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8a10bb7d0d
Use OpenGL 3.3 core profile instead of compatibility profile
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4 years ago |
Marcel Admiraal
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87a4ba492e
Remove unimplemented methods
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4 years ago |
Pedro J. Estébanez
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007cb5ccfb
Implement get_cache_path() for iOS, and improve it for Android and Windows
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4 years ago |
ne0fhyk
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3a00ff1cce
Add partial support for Android scoped storage.
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4 years ago |
Pedro J. Estébanez
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e745088f1f
Switch to input buffering on Android
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4 years ago |
bruvzg
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618eb27e8b
Move `alert` function from `DisplayServer` to `OS`.
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4 years ago |
Marcel Admiraal
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b3a962945e
Add OS.get_external_data_dir() to get Android external directory
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4 years ago |