Aaron Franke
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2bc0bcbd26
PropertyUsage: Rename "DO_NOT_SHARE_ON_DUPLICATE" to "ALWAYS_DUPLICATE"
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%!s(int64=3) %!d(string=hai) anos |
Rémi Verschelde
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d95794ec8a
One Copyright Update to rule them all
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%!s(int64=3) %!d(string=hai) anos |
Lyuma
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033abdc59f
2D and 3D Skeleton modification docs, and small fixes.
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%!s(int64=3) %!d(string=hai) anos |
Micky
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e31bb5ffeb
Rename `CanvasItem.update()` to `queue_redraw()`
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%!s(int64=3) %!d(string=hai) anos |
K. S. Ernest (iFire) Lee
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a396f7eda5
Change skeleton modification 2d and 3d to use the array inspector.
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%!s(int64=3) %!d(string=hai) anos |
Rémi Verschelde
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fe52458154
Update copyright statements to 2022
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%!s(int64=4) %!d(string=hai) anos |
Lightning_A
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e078f970db
Rename `remove()` to `remove_at()` when removing by index
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%!s(int64=4) %!d(string=hai) anos |
Kodi
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bdcd98c6ce
add input validation for set_modification_count
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%!s(int64=4) %!d(string=hai) anos |
Rémi Verschelde
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5ae569560d
Fix missing argument names in bindings
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%!s(int64=4) %!d(string=hai) anos |
Haoyu Qiu
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42ad987bb7
Validate parameter of SkeletonModificationStack2D::add_modification
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%!s(int64=4) %!d(string=hai) anos |
TwistedTwigleg
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8aa3c2f091
New and improved IK system for Skeleton2D
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%!s(int64=5) %!d(string=hai) anos |