提交历史

作者 SHA1 备注 提交日期
  Rémi Verschelde ed85a2c8ce Merge pull request #70663 from EpEpDragon/feature_buffer_get_data_size_option 2 年之前
  Bastiaan Olij 093289364f Add layer slice support to render device and render buffers 2 年之前
  EpEpDragon 36d02882b9 Added optional offset and size parameter to RenderDevice buffer_get_data method 2 年之前
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all 2 年之前
  Yuri Rubinsky 807632a90c Changed `STORAGE_BUFFER_USAGE_DISPATCH_INDIRECT` type to enum flags 2 年之前
  Pedro J. Estébanez 14e301467e Refactor SPIR-V reflection into a generic RenderingDevice feature 2 年之前
  Yuri Rubinsky 6e48db69a3 Changed `RD::PipelineDynamicStateFlags` type to enum flags 2 年之前
  Yuri Rubinsky 5934eef44c Changed `RenderingDevice::TextureUsageBits` type to enum flags 2 年之前
  Rémi Verschelde e7418cac3d Merge pull request #68942 from Chaosus/barrier_mask_flags 2 年之前
  Yuri Rubinsky acaf38cfbc Expose `BarrierMask` as flags enum in `RenderingDevice` 2 年之前
  Rémi Verschelde a9a75e643e Merge pull request #68527 from pkdawson/vertex-array-offsets 2 年之前
  Bastiaan Olij 616ba8745f Fix VRS issues 2 年之前
  Patrick Dawson d7136f2d51 Add `offsets` parameter to RenderingDevice::vertex_array_create 2 年之前
  Clay John 8fd92ed867 Merge pull request #64710 from MinusKube/window-size-crash 3 年之前
  Micky c1b5b68eee Rename remaining "*_enable" to "*_enabled" 3 年之前
  MinusKube f5a808192b Prevent windows from having a size greater than device limit 3 年之前
  Rémi Verschelde 3a62c294c7 Merge pull request #65170 from KoBeWi/your_argument_is_TypedArray 3 年之前
  kobewi 7adc8376ed Change Array arguments to TypedArray 3 年之前
  Bastiaan Olij 2cd84be64d Extracting render buffers and changing it to a more generic solution 3 年之前
  Rémi Verschelde 02d510bd07 Merge pull request #63003 from Geometror/msaa-2d 3 年之前
  bruvzg bcc3643989 Add font LCD sub-pixel anti-aliasing support. 3 年之前
  Hendrik Brucker e96b1a2c0c Implement MSAA for 2D [Vulkan only] 3 年之前
  Juan Linietsky f999f52f0a Add a Framebuffer cache 3 年之前
  Bastiaan Olij d139131aab Adding Variable Rate Shading support to Godot 3 年之前
  Hugo Locurcio 31194f5b1c Add `get_video_adapter_api_version()` to RenderingServer 4 年之前
  jfons e69d762dd0 Add color pass flags to Forward Clustered renderer 3 年之前
  Rémi Verschelde a647fb3e62 Fix typos with codespell 3 年之前
  notSanil 36fa7059ed Fix device limit exceeding for uniform buffer 3 年之前
  reduz b0ca03b0a2 Add a UniformSet cache 3 年之前
  Bastiaan Olij a78a9fee71 Implementing OpenXR driver 3 年之前