Commit History

作者 SHA1 備註 提交日期
  Hugo Locurcio db22b7ded0 Rename shader parameter uniform setter/getter methods for consistency 3 年之前
  Hugo Locurcio d041ca6c02 Add Nearest Mipmap Anisotropic filter option to decals and projectors 4 年之前
  Rémi Verschelde 5352cf8e2f Merge pull request #46557 from asmaloney/remove-impossible-condition 3 年之前
  Rémi Verschelde 8e0f328a80 Merge pull request #59840 from Calinou/renderingserver-global-uniform-rename 3 年之前
  Hugo Locurcio 4b42379c8f Rename RenderingServer global shader uniform methods to be more explicit 3 年之前
  Hugo Locurcio e24029edc3 Allow changing mipmap LOD bias when FSR 1.0 scaling is not used 3 年之前
  Juan Linietsky c7255388e1 Remove ThreadWorkPool, replace by WorkerThreadPool 3 年之前
  reduz f649678402 Clean up Shader Preprocessor 3 年之前
  Bastiaan Olij d139131aab Adding Variable Rate Shading support to Godot 3 年之前
  Hugo Locurcio 21ea1c3835 Rename soft shadow quality project settings for easier searching 3 年之前
  Hugo Locurcio 2651e88b05 Automatically update the editor viewport when 3D scaling options are changed 3 年之前
  jfons ba832d83b2 Initial TAA implementation 3 年之前
  Bastiaan Olij 69b66ec425 Ensure has_os_features is safely called as it can't be called from within the construct of RenderingServerDefault on which it relies 3 年之前
  Hugo Locurcio e85459dcd1 Add Cone and Cylinder shapes to FogVolume 3 年之前
  clayjohn 9b61c855ef Add basic lighting to GLES3 renderer. 3 年之前
  Rémi Verschelde 9cf9054c3e Merge pull request #60976 from Calinou/fsr-rename-property-hint 3 年之前
  clayjohn 652adcd5bf Basic 3D rendering 3 年之前
  Hugo Locurcio 0cdd7d88ad Rename remaining references of FSR to FSR 1.0 3 年之前
  Hugo Locurcio 31194f5b1c Add `get_video_adapter_api_version()` to RenderingServer 4 年之前
  bruvzg de4c97758a Fix more issues found by cppcheck. 3 年之前
  Yuri Roubinsky 6e9535a9c8 Restore antialiasing for `draw_line` 3 年之前
  bruvzg f851c4aa33 Fix some issues found by cppcheck. 3 年之前
  Rémi Verschelde 5d23613836 Merge pull request #49738 from Calinou/ssao-gi-default-half-resolution 3 年之前
  Hugo Locurcio c45d2c242b Replace DirectionalLight3D's `use_in_sky_only` with `sky_mode` enum 4 年之前
  Xavier Loh a0e720efb2 Expose `RenderingServer::canvas_item_add_animation_slice` in GDScript 3 年之前
  Hugo Locurcio aea104deb7 Remove unused `shadow_color` property from Light3D 4 年之前
  Rémi Verschelde 3078b92dff Merge pull request #58512 from Calinou/light3d-add-distance-fade 3 年之前
  Hugo Locurcio 83efe4d8b0 Fix typo in SSR roughness quality enum value names 3 年之前
  Hugo Locurcio b1a295b739 Implement distance fade properties in OmniLight3D and SpotLight3D 3 年之前
  Bastiaan Olij a78a9fee71 Implementing OpenXR driver 3 年之前