Lyuma
|
ca65d85d6e
Fix for SkeletonIK3D interpolation and bone roll
|
%!s(int64=2) %!d(string=hai) anos |
Lyuma
|
fd25bb50ab
Remove SkeletonModificationStack3D, and Skeleton3D api cleanup
|
%!s(int64=2) %!d(string=hai) anos |
Rémi Verschelde
|
d95794ec8a
One Copyright Update to rule them all
|
%!s(int64=2) %!d(string=hai) anos |
Yuri Sizov
|
1a24c9e14b
Make `_validate_property` a multilevel method
|
%!s(int64=3) %!d(string=hai) anos |
FireForge
|
4678736a39
Add suffixes to all nodes and resources
|
%!s(int64=3) %!d(string=hai) anos |
Aaron Franke
|
5dc3bfb80e
Use suffixes for units in nodes and resources
|
%!s(int64=3) %!d(string=hai) anos |
Markus Sauermann
|
a793960a10
Fix cppcheck const parameters
|
%!s(int64=3) %!d(string=hai) anos |
Rémi Verschelde
|
0f5455230c
Use `switch` consistently in `_notification` (`scene` folder)
|
%!s(int64=3) %!d(string=hai) anos |
Rémi Verschelde
|
ba2bdc478b
Style: Remove inconsistently used `@author` docstrings
|
%!s(int64=3) %!d(string=hai) anos |
Rémi Verschelde
|
fe52458154
Update copyright statements to 2022
|
%!s(int64=3) %!d(string=hai) anos |
reduz
|
d03b7fbe09
Refactored Node3D rotation modes
|
%!s(int64=3) %!d(string=hai) anos |
TwistedTwigleg
|
92a79ace5b
Fixed SkeletonIK not rotating correctly when solving
|
%!s(int64=4) %!d(string=hai) anos |
Anilforextra
|
fc9767abb1
Use functions defined in the their classes.
|
%!s(int64=4) %!d(string=hai) anos |
Haoyu Qiu
|
88e3ba83f0
Make sure IK target is inside tree before using its transform
|
%!s(int64=4) %!d(string=hai) anos |
Aaron Franke
|
7cec3c2b95
Use real_t in 3D nodes
|
%!s(int64=4) %!d(string=hai) anos |
Aaron Franke
|
08a85352fb
Rename Variant TRANSFORM to TRANSFORM3D
|
%!s(int64=4) %!d(string=hai) anos |
Aaron Franke
|
de3f6699a5
Rename Transform to Transform3D in core
|
%!s(int64=5) %!d(string=hai) anos |
TwistedTwigleg
|
dbd17ebf30
SkeletonIK: Fixed issue where bones become detached if multiple SkeletonIK nodes are used
|
%!s(int64=4) %!d(string=hai) anos |
TwistedTwigleg
|
446460eaf9
Fixes the SkeletonIK twisting issue by using the skeleton global pose without overrides
|
%!s(int64=4) %!d(string=hai) anos |
TwistedTwigleg
|
9ebdf812df
Changed SkeletonIK3D to clear bone overrides when stopping
|
%!s(int64=4) %!d(string=hai) anos |
TwistedTwigleg
|
318a81f619
Fix for SkeletonIK not working correctly with 0 interpolation and incorrectly rotating with animation. Now the root bone rotates differently to ensure it always rotates correctly and works with BoneAttachment3D nodes.
|
%!s(int64=4) %!d(string=hai) anos |
TwistedTwigleg
|
c15e23396d
Fix for regression in SkeletonIK code
|
%!s(int64=4) %!d(string=hai) anos |
Anshul7sp1
|
91181c2086
Fixes small typos and grammar correction
|
%!s(int64=4) %!d(string=hai) anos |
Rémi Verschelde
|
a19ffe80da
Merge pull request #40774 from TwistedTwigleg/SkeletonIK_Godot_4_0_Fixes
|
%!s(int64=4) %!d(string=hai) anos |
Rémi Verschelde
|
b5334d14f7
Update copyright statements to 2021
|
%!s(int64=4) %!d(string=hai) anos |
Marcel Admiraal
|
5b937d493f
Rename empty() to is_empty()
|
%!s(int64=4) %!d(string=hai) anos |
TwistedTwigleg
|
a622649876
Changes to SkeletonIK:
|
%!s(int64=5) %!d(string=hai) anos |
ConorLPBoyle
|
fa4d9c9446
Fixed reload_goal not being called when SkeletonIK3D::start is invoked with p_one_time = true
|
%!s(int64=5) %!d(string=hai) anos |
Rémi Verschelde
|
0ee0fa42e6
Style: Enforce braces around if blocks and loops
|
%!s(int64=5) %!d(string=hai) anos |
Rémi Verschelde
|
0be6d925dc
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
|
%!s(int64=5) %!d(string=hai) anos |