Commit History

Autor SHA1 Mensaxe Data
  Lyuma ca65d85d6e Fix for SkeletonIK3D interpolation and bone roll %!s(int64=2) %!d(string=hai) anos
  Lyuma fd25bb50ab Remove SkeletonModificationStack3D, and Skeleton3D api cleanup %!s(int64=2) %!d(string=hai) anos
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all %!s(int64=2) %!d(string=hai) anos
  Yuri Sizov 1a24c9e14b Make `_validate_property` a multilevel method %!s(int64=3) %!d(string=hai) anos
  FireForge 4678736a39 Add suffixes to all nodes and resources %!s(int64=3) %!d(string=hai) anos
  Aaron Franke 5dc3bfb80e Use suffixes for units in nodes and resources %!s(int64=3) %!d(string=hai) anos
  Markus Sauermann a793960a10 Fix cppcheck const parameters %!s(int64=3) %!d(string=hai) anos
  Rémi Verschelde 0f5455230c Use `switch` consistently in `_notification` (`scene` folder) %!s(int64=3) %!d(string=hai) anos
  Rémi Verschelde ba2bdc478b Style: Remove inconsistently used `@author` docstrings %!s(int64=3) %!d(string=hai) anos
  Rémi Verschelde fe52458154 Update copyright statements to 2022 %!s(int64=3) %!d(string=hai) anos
  reduz d03b7fbe09 Refactored Node3D rotation modes %!s(int64=3) %!d(string=hai) anos
  TwistedTwigleg 92a79ace5b Fixed SkeletonIK not rotating correctly when solving %!s(int64=4) %!d(string=hai) anos
  Anilforextra fc9767abb1 Use functions defined in the their classes. %!s(int64=4) %!d(string=hai) anos
  Haoyu Qiu 88e3ba83f0 Make sure IK target is inside tree before using its transform %!s(int64=4) %!d(string=hai) anos
  Aaron Franke 7cec3c2b95 Use real_t in 3D nodes %!s(int64=4) %!d(string=hai) anos
  Aaron Franke 08a85352fb Rename Variant TRANSFORM to TRANSFORM3D %!s(int64=4) %!d(string=hai) anos
  Aaron Franke de3f6699a5 Rename Transform to Transform3D in core %!s(int64=5) %!d(string=hai) anos
  TwistedTwigleg dbd17ebf30 SkeletonIK: Fixed issue where bones become detached if multiple SkeletonIK nodes are used %!s(int64=4) %!d(string=hai) anos
  TwistedTwigleg 446460eaf9 Fixes the SkeletonIK twisting issue by using the skeleton global pose without overrides %!s(int64=4) %!d(string=hai) anos
  TwistedTwigleg 9ebdf812df Changed SkeletonIK3D to clear bone overrides when stopping %!s(int64=4) %!d(string=hai) anos
  TwistedTwigleg 318a81f619 Fix for SkeletonIK not working correctly with 0 interpolation and incorrectly rotating with animation. Now the root bone rotates differently to ensure it always rotates correctly and works with BoneAttachment3D nodes. %!s(int64=4) %!d(string=hai) anos
  TwistedTwigleg c15e23396d Fix for regression in SkeletonIK code %!s(int64=4) %!d(string=hai) anos
  Anshul7sp1 91181c2086 Fixes small typos and grammar correction %!s(int64=4) %!d(string=hai) anos
  Rémi Verschelde a19ffe80da Merge pull request #40774 from TwistedTwigleg/SkeletonIK_Godot_4_0_Fixes %!s(int64=4) %!d(string=hai) anos
  Rémi Verschelde b5334d14f7 Update copyright statements to 2021 %!s(int64=4) %!d(string=hai) anos
  Marcel Admiraal 5b937d493f Rename empty() to is_empty() %!s(int64=4) %!d(string=hai) anos
  TwistedTwigleg a622649876 Changes to SkeletonIK: %!s(int64=5) %!d(string=hai) anos
  ConorLPBoyle fa4d9c9446 Fixed reload_goal not being called when SkeletonIK3D::start is invoked with p_one_time = true %!s(int64=5) %!d(string=hai) anos
  Rémi Verschelde 0ee0fa42e6 Style: Enforce braces around if blocks and loops %!s(int64=5) %!d(string=hai) anos
  Rémi Verschelde 0be6d925dc Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks %!s(int64=5) %!d(string=hai) anos