Commit History

Autor SHA1 Mensaxe Data
  bitsawer efe99e5479 Fix VoxelGI static light pairing %!s(int64=2) %!d(string=hai) anos
  Rémi Verschelde aae20e5b10 Fix various typos with codespell %!s(int64=2) %!d(string=hai) anos
  Bastiaan Olij 1a128fcccd Properly clear material slots on mesh instance when material is freed %!s(int64=2) %!d(string=hai) anos
  dearthdev 53903f07dc Correctly insert lightmap captures and geometries. %!s(int64=2) %!d(string=hai) anos
  Johan Aires Rastén 26aecbfe57 Fix instance uniforms breaking when setting a new mesh. %!s(int64=2) %!d(string=hai) anos
  myaaaaaaaaa 6f88392d02 Move some worker_thread_pool.h includes out of header files %!s(int64=2) %!d(string=hai) anos
  clayjohn 56450fb179 Implement cull_mask for decals and lights in mobile and compatibility backends %!s(int64=2) %!d(string=hai) anos
  Rémi Verschelde 3eb1ac9fd2 Merge pull request #72075 from Maran23/extents-to-size %!s(int64=2) %!d(string=hai) anos
  Marius Hanl a59819630d Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D %!s(int64=3) %!d(string=hai) anos
  Bastiaan Olij 43a63db7cf Fix SSAO/SSIl being applied to reflection probes %!s(int64=2) %!d(string=hai) anos
  kobewi 615c517034 Use range iterators in LocalVector loops %!s(int64=2) %!d(string=hai) anos
  Rémi Verschelde d5838a06fa Merge pull request #71709 from clayjohn/decals-lights-sorting %!s(int64=2) %!d(string=hai) anos
  clayjohn a804556ab9 Add mutex when adding geometry instances to the dirty list in the Forward Clustered renderer %!s(int64=2) %!d(string=hai) anos
  clayjohn 49bebf2bfb Sort decals and lights based on camera origin %!s(int64=2) %!d(string=hai) anos
  clayjohn b2a31a3bbf Remove light from dynamic light list when removing scenario %!s(int64=2) %!d(string=hai) anos
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all %!s(int64=2) %!d(string=hai) anos
  Markus Grafen 041b64ea7e visual instance layers are regarded during shadow culling %!s(int64=2) %!d(string=hai) anos
  Rémi Verschelde f064898956 Merge pull request #70253 from BastiaanOlij/cleanup_sky_render %!s(int64=2) %!d(string=hai) anos
  Bastiaan Olij e886a7af81 Cleanup and improve sky render %!s(int64=2) %!d(string=hai) anos
  Bastiaan Olij 6f4f38db07 Added options for sorting transparent objects (port of PR 63040) %!s(int64=2) %!d(string=hai) anos
  NumbuhFour 1b09fd5410 Implement CAMERA_VISIBLE_LAYERS as built-in shader variable %!s(int64=2) %!d(string=hai) anos
  David Snopek 310bf39cd3 Get WebXR fully working in Godot 4! %!s(int64=2) %!d(string=hai) anos
  clayjohn 21ac6d7d8e Finish implementing Canvas Background mode %!s(int64=2) %!d(string=hai) anos
  Yuri Rubinsky 11e1bac768 Merge pull request #67112 from Chaosus/fix_boolean_uniform_instances %!s(int64=2) %!d(string=hai) anos
  Yuri Rubinsky f4db4bb7a2 Fix incorrect setup of boolean uniform instances %!s(int64=2) %!d(string=hai) anos
  Haoyu Qiu 5da515773d Add `is_finite` method for checking built-in types %!s(int64=3) %!d(string=hai) anos
  clayjohn 7465455079 Fix material overlay overriding shadow casting logic %!s(int64=2) %!d(string=hai) anos
  Bastiaan Olij ddc4ae1175 Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method. %!s(int64=3) %!d(string=hai) anos
  clayjohn 4a1c7de57c Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer). %!s(int64=3) %!d(string=hai) anos
  Aaron Franke 817ae95667 Replace AABB has_no_volume with has_volume %!s(int64=3) %!d(string=hai) anos