Commit History

Upphovsman SHA1 Meddelande Datum
  bitsawer efe99e5479 Fix VoxelGI static light pairing 2 år sedan
  Rémi Verschelde aae20e5b10 Fix various typos with codespell 2 år sedan
  Bastiaan Olij 1a128fcccd Properly clear material slots on mesh instance when material is freed 2 år sedan
  dearthdev 53903f07dc Correctly insert lightmap captures and geometries. 2 år sedan
  Johan Aires Rastén 26aecbfe57 Fix instance uniforms breaking when setting a new mesh. 2 år sedan
  myaaaaaaaaa 6f88392d02 Move some worker_thread_pool.h includes out of header files 2 år sedan
  clayjohn 56450fb179 Implement cull_mask for decals and lights in mobile and compatibility backends 2 år sedan
  Rémi Verschelde 3eb1ac9fd2 Merge pull request #72075 from Maran23/extents-to-size 2 år sedan
  Marius Hanl a59819630d Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D 3 år sedan
  Bastiaan Olij 43a63db7cf Fix SSAO/SSIl being applied to reflection probes 2 år sedan
  kobewi 615c517034 Use range iterators in LocalVector loops 2 år sedan
  Rémi Verschelde d5838a06fa Merge pull request #71709 from clayjohn/decals-lights-sorting 2 år sedan
  clayjohn a804556ab9 Add mutex when adding geometry instances to the dirty list in the Forward Clustered renderer 2 år sedan
  clayjohn 49bebf2bfb Sort decals and lights based on camera origin 2 år sedan
  clayjohn b2a31a3bbf Remove light from dynamic light list when removing scenario 2 år sedan
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all 2 år sedan
  Markus Grafen 041b64ea7e visual instance layers are regarded during shadow culling 2 år sedan
  Rémi Verschelde f064898956 Merge pull request #70253 from BastiaanOlij/cleanup_sky_render 2 år sedan
  Bastiaan Olij e886a7af81 Cleanup and improve sky render 2 år sedan
  Bastiaan Olij 6f4f38db07 Added options for sorting transparent objects (port of PR 63040) 2 år sedan
  NumbuhFour 1b09fd5410 Implement CAMERA_VISIBLE_LAYERS as built-in shader variable 2 år sedan
  David Snopek 310bf39cd3 Get WebXR fully working in Godot 4! 2 år sedan
  clayjohn 21ac6d7d8e Finish implementing Canvas Background mode 2 år sedan
  Yuri Rubinsky 11e1bac768 Merge pull request #67112 from Chaosus/fix_boolean_uniform_instances 2 år sedan
  Yuri Rubinsky f4db4bb7a2 Fix incorrect setup of boolean uniform instances 2 år sedan
  Haoyu Qiu 5da515773d Add `is_finite` method for checking built-in types 3 år sedan
  clayjohn 7465455079 Fix material overlay overriding shadow casting logic 2 år sedan
  Bastiaan Olij ddc4ae1175 Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method. 3 år sedan
  clayjohn 4a1c7de57c Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer). 3 år sedan
  Aaron Franke 817ae95667 Replace AABB has_no_volume with has_volume 3 år sedan