Commit History

Autor SHA1 Mensaxe Data
  bitsawer 0dec3d6485 Fix shader language float literal precision truncation %!s(int64=2) %!d(string=hai) anos
  Ninni Pipping 71ee65dc57 Enable shadow warnings and fix raised errors %!s(int64=2) %!d(string=hai) anos
  Clay John 610877e326 Merge pull request #72288 from MewPurPur/use-string-repeat %!s(int64=2) %!d(string=hai) anos
  VolTer 6b84e258d2 Use String.repeat() in more places %!s(int64=2) %!d(string=hai) anos
  Yuri Rubinsky 575e352a61 Fix to some operators in shaders are not compiled properly %!s(int64=2) %!d(string=hai) anos
  clayjohn 6c1c71d68b Avoid inserting screen_texture compatibility code when using textureSize %!s(int64=2) %!d(string=hai) anos
  Bastiaan Olij 85c478e170 Make screen texture and depth texture work in Multiview %!s(int64=2) %!d(string=hai) anos
  clayjohn faea9f5c10 Remove SCREEN_TEXTURE, DEPTH_TEXTURE, and NORMAL_ROUGHNESS_TEXTURE %!s(int64=2) %!d(string=hai) anos
  clayjohn 89766848de Fix multiple issues that make the normal roughness texture unusable %!s(int64=2) %!d(string=hai) anos
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all %!s(int64=2) %!d(string=hai) anos
  Yuri Rubinsky f28348fc5c Fix shader crash when using boolean type for vertex->fragment varyings %!s(int64=2) %!d(string=hai) anos
  Fabio Iotti c53c687962 Fix screen texture slightly darker %!s(int64=2) %!d(string=hai) anos
  Yuri Rubinsky 5693286e90 Mark shader built-ins as used when passed to functions as out parameter %!s(int64=2) %!d(string=hai) anos
  Yuri Rubinsky 099f127cc3 Make code generation for shader boolean uniform instances easier %!s(int64=2) %!d(string=hai) anos
  Yuri Rubinsky f4db4bb7a2 Fix incorrect setup of boolean uniform instances %!s(int64=2) %!d(string=hai) anos
  bruvzg 0103af1ddd Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4. %!s(int64=2) %!d(string=hai) anos
  Yuri Rubinsky a2c32590ee Fix global uniform crash at editor startup %!s(int64=2) %!d(string=hai) anos
  Rémi Verschelde c82bbc38a5 Merge pull request #64952 from Chaosus/vs_rename_uniform_to_param %!s(int64=3) %!d(string=hai) anos
  Yuri Rubinsky 8191b3c110 Rename `uniform` to `parameter` across the engine %!s(int64=3) %!d(string=hai) anos
  clayjohn 385ee5c70b Implement Physical Light Units as an optional setting. %!s(int64=3) %!d(string=hai) anos
  Max Hilbrunner 019d6584ee Merge pull request #64167 from clayjohn/screen-texture-hint %!s(int64=3) %!d(string=hai) anos
  Yuri Rubinsky f2a6168414 Merge pull request #64310 from Chaosus/shader_texture_funcs %!s(int64=3) %!d(string=hai) anos
  Yuri Rubinsky e21aad968d Add `textureQueryLod/Levels` functions to the shader language %!s(int64=3) %!d(string=hai) anos
  Yuri Rubinsky 7822fbc9e2 Add `textureProjGrad` function to the shader language %!s(int64=3) %!d(string=hai) anos
  clayjohn 028ef2edc8 Add shader uniform hints for screen textures so users can specify custom filter and repeat modes. %!s(int64=3) %!d(string=hai) anos
  Hugo Locurcio 4b42379c8f Rename RenderingServer global shader uniform methods to be more explicit %!s(int64=3) %!d(string=hai) anos
  reduz f649678402 Clean up Shader Preprocessor %!s(int64=3) %!d(string=hai) anos
  Yuri Rubinsky cf240a7ae0 Refactor shader hints %!s(int64=3) %!d(string=hai) anos
  reduz 45af29da80 Add a new HashSet template %!s(int64=3) %!d(string=hai) anos
  Aaron Record 900c676b02 Use range iterators for RBSet in most cases %!s(int64=3) %!d(string=hai) anos